Files
RebootKit/Runtime/Engine/Code/Services/Game/GameService.cs
2025-04-14 23:22:38 +02:00

57 lines
1.7 KiB
C#

using System.Threading;
using Cysharp.Threading.Tasks;
using R3;
using RebootKit.Engine.Foundation;
namespace RebootKit.Engine.Services.Game {
public class GameService : IService {
static readonly Logger s_logger = new(nameof(GameService));
[Inject] DIContext m_DIContext;
GameModeAsset m_GameModeAsset;
CancellationTokenSource m_DestroyCancellationTokenSource = new();
DisposableBag m_ActiveGameModeDisposableBag;
IGameMode m_ActiveGameMode;
public void Dispose() {
m_DestroyCancellationTokenSource.Cancel();
m_DestroyCancellationTokenSource.Dispose();
m_ActiveGameModeDisposableBag.Dispose();
}
public void Start(GameModeAsset asset) {
if (m_ActiveGameMode != null) {
s_logger.Warning("Game is already running");
return;
}
Stop();
m_ActiveGameModeDisposableBag = new DisposableBag();
m_ActiveGameMode = asset.Create(m_DIContext);
m_ActiveGameModeDisposableBag.Add(m_ActiveGameMode);
InitializeGameModeAsync().Forget();
}
async UniTask InitializeGameModeAsync() {
await m_ActiveGameMode.OnInit(m_DestroyCancellationTokenSource.Token);
m_ActiveGameMode.OnStart();
Observable.EveryUpdate().Subscribe(_ => { m_ActiveGameMode?.OnTick(); }).AddTo(ref m_ActiveGameModeDisposableBag);
}
public void Stop() {
if (m_ActiveGameMode == null) {
return;
}
m_ActiveGameMode.OnStop();
m_ActiveGameMode = null;
m_ActiveGameModeDisposableBag.Dispose();
}
}
}