Files
RebootKit/Runtime/Engine/Code/RConsts.cs
2025-04-14 23:22:38 +02:00

21 lines
975 B
C#

namespace RebootKit.Engine {
public static class RConsts {
public const int k_BootSceneBuildIndex = 0;
public const int k_MainSceneBuildIndex = 1;
public const string k_FilenamePrefix = "rr_";
public const string k_EngineConfigAssetName = "RealityRebootKit";
public const string k_EngineConfigResourcesPath = "TheGame/" + k_EngineConfigAssetName;
public const string k_EngineConfigAssetPath = "Assets/TheGame/" + k_EngineConfigAssetName + ".asset";
internal const string k_AddComponentMenu = "Reboot Reality/";
internal const string k_CreateAssetMenu = "Reboot Reality/";
internal const string k_ServiceAssetMenu = k_CreateAssetMenu + "Services/";
internal const string k_WorldAssetMenu = k_CreateAssetMenu + "World/";
internal const string k_CVarsFilename = k_FilenamePrefix + "cvars.txt";
internal const string k_BuildFlagDebug = "RR_DEBUG";
}
}