21 lines
468 B
C#
21 lines
468 B
C#
using System;
|
|
using RebootKit.Engine.Services.Game;
|
|
using UnityEngine.AddressableAssets;
|
|
|
|
namespace RebootKit.Engine {
|
|
[Serializable]
|
|
public class AppConfig {
|
|
public MainMenuConfig mainMenuConfig;
|
|
public GameConfig gameConfig;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MainMenuConfig {
|
|
public AssetReference scene;
|
|
}
|
|
|
|
[Serializable]
|
|
public class GameConfig {
|
|
public GameModeAsset defaultGameMode;
|
|
}
|
|
} |