27 lines
1.2 KiB
C#
Executable File
27 lines
1.2 KiB
C#
Executable File
namespace RebootKit.Engine {
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public static class RConsts {
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public const int k_BootSceneBuildIndex = 0;
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public const int k_MainSceneBuildIndex = 1;
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public const string k_FilenamePrefix = "rr_";
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public const string k_EngineConfigAssetName = "RealityRebootKit";
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public const string k_EngineConfigResourcesPath = "TheGame/" + k_EngineConfigAssetName;
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public const string k_EngineConfigAssetPath = "Assets/TheGame/" + k_EngineConfigAssetName + ".asset";
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public const string k_CoreNetworkGameSystemsResourcesPath = "RebootKit/core_network_game_systems";
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internal const string k_AddComponentMenu = "Reboot Reality/";
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internal const string k_CreateAssetMenu = "Reboot Reality/";
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internal const string k_ServiceAssetMenu = k_CreateAssetMenu + "Services/";
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internal const string k_WorldAssetMenu = k_CreateAssetMenu + "World/";
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internal const string k_CVarsFilename = k_FilenamePrefix + "cvars.txt";
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internal const string k_BuildFlagDebug = "RR_DEBUG";
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internal const string k_BuildFlagSteam = "RR_STEAM";
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internal const ushort k_NetworkMessageMagic = 0xBEBE;
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internal const int k_NetworkMessageMaxSize = 1024;
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}
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} |