Files
RebootKit/Runtime/Engine/Code/RConsts.cs
2025-07-30 05:51:39 +02:00

27 lines
1.2 KiB
C#
Executable File

namespace RebootKit.Engine {
public static class RConsts {
public const int k_BootSceneBuildIndex = 0;
public const int k_MainSceneBuildIndex = 1;
public const string k_FilenamePrefix = "rr_";
public const string k_EngineConfigAssetName = "RealityRebootKit";
public const string k_EngineConfigResourcesPath = "TheGame/" + k_EngineConfigAssetName;
public const string k_EngineConfigAssetPath = "Assets/TheGame/" + k_EngineConfigAssetName + ".asset";
public const string k_CoreNetworkGameSystemsResourcesPath = "RebootKit/core_network_game_systems";
internal const string k_AddComponentMenu = "Reboot Reality/";
internal const string k_CreateAssetMenu = "Reboot Reality/";
internal const string k_ServiceAssetMenu = k_CreateAssetMenu + "Services/";
internal const string k_WorldAssetMenu = k_CreateAssetMenu + "World/";
internal const string k_CVarsFilename = k_FilenamePrefix + "cvars.txt";
internal const string k_BuildFlagDebug = "RR_DEBUG";
internal const string k_BuildFlagSteam = "RR_STEAM";
internal const ushort k_NetworkMessageMagic = 0xBEBE;
internal const int k_NetworkMessageMaxSize = 1024;
}
}