Files
RebootKit/Runtime/Engine/Code/Network/NetworkBufferReader.cs
2025-07-30 05:51:39 +02:00

411 lines
13 KiB
C#

using System;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Pool;
namespace RebootKit.Engine.Network {
public struct NetworkBufferReader : IDisposable {
class ReaderHandle {
public NativeSlice<byte> Data;
public int Position;
public bool IsBigEndian;
}
static readonly IObjectPool<ReaderHandle> s_ReaderPool = new ObjectPool<ReaderHandle>(
() => new ReaderHandle(),
_ => { },
handle => {
handle.Data = default;
handle.Position = 0;
handle.IsBigEndian = false;
},
_ => { },
true,
256
);
ReaderHandle m_Handle;
public NetworkBufferReader(NativeSlice<byte> data, int position = 0) {
Assert.IsTrue(position >= 0 && position <= data.Length,
"Position must be within the bounds of the data array.");
m_Handle = s_ReaderPool.Get();
m_Handle.Data = data;
m_Handle.Position = position;
m_Handle.IsBigEndian = !BitConverter.IsLittleEndian;
}
public void Dispose() {
if (m_Handle != null) {
s_ReaderPool.Release(m_Handle);
m_Handle = null;
}
}
public bool HasNext(int size) {
return m_Handle.Position + size <= m_Handle.Data.Length;
}
public bool Read(out NativeArray<byte> value, int size, Allocator allocator = Allocator.Temp) {
Assert.IsTrue(HasNext(size),
$"Not enough data to read the requested size. Requested: {size}, Available: {m_Handle.Data.Length - m_Handle.Position}");
if (size <= 0) {
value = default;
return false;
}
value = new NativeArray<byte>(size, allocator);
for (int i = 0; i < size; i++) {
value[i] = m_Handle.Data[m_Handle.Position++];
}
return true;
}
public bool Read(out NativeSlice<byte> value, int size) {
if (!HasNext(size)) {
value = default;
return false;
}
value = m_Handle.Data.Slice(m_Handle.Position, size);
m_Handle.Position += size;
return true;
}
public bool Read(out byte value) {
if (!HasNext(1)) {
value = 0;
return false;
}
Assert.IsTrue(HasNext(1), "Not enough data to read a byte.");
value = m_Handle.Data[m_Handle.Position++];
return true;
}
public bool Read(out bool value) {
if (!HasNext(1)) {
value = false;
return false;
}
value = m_Handle.Data[m_Handle.Position++] != 0;
return true;
}
public bool Read(out int value) {
value = 0;
if (!HasNext(4)) {
return false;
}
if (m_Handle.IsBigEndian) {
value |= m_Handle.Data[m_Handle.Position++] << 24;
value |= m_Handle.Data[m_Handle.Position++] << 16;
value |= m_Handle.Data[m_Handle.Position++] << 8;
value |= m_Handle.Data[m_Handle.Position++];
} else {
value |= m_Handle.Data[m_Handle.Position++];
value |= m_Handle.Data[m_Handle.Position++] << 8;
value |= m_Handle.Data[m_Handle.Position++] << 16;
value |= m_Handle.Data[m_Handle.Position++] << 24;
}
return true;
}
public bool Read(out short value) {
value = 0;
if (!HasNext(2)) {
return false;
}
if (m_Handle.IsBigEndian) {
value |= (short) (m_Handle.Data[m_Handle.Position++] << 8);
value |= (short) (m_Handle.Data[m_Handle.Position++]);
} else {
value |= (short) (m_Handle.Data[m_Handle.Position++]);
value |= (short) (m_Handle.Data[m_Handle.Position++] << 8);
}
return true;
}
public bool Read(out ushort value) {
value = 0;
if (!HasNext(2)) {
return false;
}
if (m_Handle.IsBigEndian) {
value |= (ushort) (m_Handle.Data[m_Handle.Position++] << 8);
value |= (ushort) (m_Handle.Data[m_Handle.Position++]);
} else {
value |= (ushort) (m_Handle.Data[m_Handle.Position++]);
value |= (ushort) (m_Handle.Data[m_Handle.Position++] << 8);
}
return true;
}
public bool Read(out long value) {
value = 0;
if (!HasNext(8)) {
return false;
}
if (m_Handle.IsBigEndian) {
value |= (long) m_Handle.Data[m_Handle.Position++] << 56;
value |= (long) m_Handle.Data[m_Handle.Position++] << 48;
value |= (long) m_Handle.Data[m_Handle.Position++] << 40;
value |= (long) m_Handle.Data[m_Handle.Position++] << 32;
value |= (long) m_Handle.Data[m_Handle.Position++] << 24;
value |= (long) m_Handle.Data[m_Handle.Position++] << 16;
value |= (long) m_Handle.Data[m_Handle.Position++] << 8;
value |= (long) m_Handle.Data[m_Handle.Position++];
} else {
value |= (long) m_Handle.Data[m_Handle.Position++];
value |= (long) m_Handle.Data[m_Handle.Position++] << 8;
value |= (long) m_Handle.Data[m_Handle.Position++] << 16;
value |= (long) m_Handle.Data[m_Handle.Position++] << 24;
value |= (long) m_Handle.Data[m_Handle.Position++] << 32;
value |= (long) m_Handle.Data[m_Handle.Position++] << 40;
value |= (long) m_Handle.Data[m_Handle.Position++] << 48;
value |= (long) m_Handle.Data[m_Handle.Position++] << 56;
}
return true;
}
public bool Read(out ulong value) {
value = 0;
if (!HasNext(8)) {
return false;
}
if (m_Handle.IsBigEndian) {
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 56;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 48;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 40;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 32;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 24;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 16;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 8;
value |= (ulong) m_Handle.Data[m_Handle.Position++];
} else {
value |= (ulong) m_Handle.Data[m_Handle.Position++];
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 8;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 16;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 24;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 32;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 40;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 48;
value |= (ulong) m_Handle.Data[m_Handle.Position++] << 56;
}
return true;
}
public bool Read(out float value) {
if (Read(out int intValue)) {
value = System.BitConverter.Int32BitsToSingle(intValue);
return true;
}
value = 0.0f;
return false;
}
public bool Read(out Vector2 value) {
Assert.IsTrue(HasNext(sizeof(float) * 2), "Not enough data to read a Vector2.");
if (Read(out float x) && Read(out float y)) {
value = new Vector2(x, y);
return true;
}
value = Vector2.zero;
return false;
}
public bool Read(out Vector3 value) {
Assert.IsTrue(HasNext(sizeof(float) * 3), "Not enough data to read a Vector3.");
if (Read(out float x) && Read(out float y) && Read(out float z)) {
value = new Vector3(x, y, z);
return true;
}
value = Vector3.zero;
return false;
}
public bool Read(out Vector4 value) {
Assert.IsTrue(HasNext(sizeof(float) * 4), "Not enough data to read a Vector4.");
if (Read(out float x) && Read(out float y) && Read(out float z) && Read(out float w)) {
value = new Vector4(x, y, z, w);
return true;
}
value = Vector4.zero;
return false;
}
public bool Read(out Quaternion value) {
Assert.IsTrue(HasNext(sizeof(float) * 4), "Not enough data to read a Quaternion.");
if (Read(out float x) && Read(out float y) && Read(out float z) && Read(out float w)) {
value = new Quaternion(x, y, z, w);
return true;
}
value = Quaternion.identity;
return false;
}
public bool Read(out FixedString32Bytes value) {
Assert.IsTrue(HasNext(32), "Not enough data to read a FixedString32Bytes.");
NativeArray<byte> tempData = new NativeArray<byte>(32, Allocator.Temp);
value = new FixedString32Bytes();
int length = 0;
for (int i = 0; i < 32; i++) {
Read(out byte byteValue);
tempData[i] = byteValue;
if (byteValue != 0) {
length++;
}
}
value.Length = length;
for (int i = 0; i < length; i++) {
value[i] = tempData[i];
}
tempData.Dispose();
return true;
}
public bool Read(out FixedString64Bytes value) {
Assert.IsTrue(HasNext(64), "Not enough data to read a FixedString64Bytes.");
NativeArray<byte> tempData = new NativeArray<byte>(64, Allocator.Temp);
value = new FixedString64Bytes();
int length = 0;
for (int i = 0; i < 64; i++) {
Read(out byte byteValue);
tempData[i] = byteValue;
if (byteValue != 0) {
length++;
}
}
value.Length = length;
for (int i = 0; i < length; i++) {
value[i] = tempData[i];
}
tempData.Dispose();
return true;
}
public bool Read(out FixedString128Bytes value) {
Assert.IsTrue(HasNext(128), "Not enough data to read a FixedString128Bytes.");
NativeArray<byte> tempData = new NativeArray<byte>(128, Allocator.Temp);
value = new FixedString128Bytes();
int length = 0;
for (int i = 0; i < 128; i++) {
Read(out byte byteValue);
tempData[i] = byteValue;
if (byteValue != 0) {
length++;
}
}
value.Length = length;
for (int i = 0; i < length; i++) {
value[i] = tempData[i];
}
tempData.Dispose();
return true;
}
public bool Read(out FixedString512Bytes value) {
Assert.IsTrue(HasNext(512), "Not enough data to read a FixedString512Bytes.");
NativeArray<byte> tempData = new NativeArray<byte>(512, Allocator.Temp);
value = new FixedString512Bytes();
int length = 0;
for (int i = 0; i < 512; i++) {
Read(out byte byteValue);
tempData[i] = byteValue;
if (byteValue != 0) {
length++;
}
}
value.Length = length;
for (int i = 0; i < length; i++) {
value[i] = tempData[i];
}
tempData.Dispose();
return true;
}
public bool Read(out FixedString4096Bytes value) {
Assert.IsTrue(HasNext(4096), "Not enough data to read a FixedString4096Bytes.");
NativeArray<byte> tempData = new NativeArray<byte>(4096, Allocator.Temp);
value = new FixedString4096Bytes();
int length = 0;
for (int i = 0; i < 4096; i++) {
Read(out byte byteValue);
tempData[i] = byteValue;
if (byteValue != 0) {
length++;
}
}
value.Length = length;
for (int i = 0; i < length; i++) {
value[i] = tempData[i];
}
tempData.Dispose();
return true;
}
}
}