457 lines
15 KiB
C#
Executable File
457 lines
15 KiB
C#
Executable File
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using R3;
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using RebootKit.Engine.Console;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Input;
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using RebootKit.Engine.Network;
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using RebootKit.Engine.Simulation;
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#if RR_STEAM
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using RebootKit.Engine.Steam;
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#endif
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.ResourceManagement.ResourceProviders;
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using UnityEngine.SceneManagement;
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using Assert = UnityEngine.Assertions.Assert;
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using Logger = RebootKit.Engine.Foundation.Logger;
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using Object = UnityEngine.Object;
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[assembly: InternalsVisibleTo("RebootKit.Editor")]
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namespace RebootKit.Engine.Main {
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public static class RR {
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static readonly Logger s_Logger = new Logger("RR");
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[ConfigVar("con.write_log", 1, "Enables writing game log to console output")]
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static ConfigVar s_WriteLogToConsole;
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internal static EngineConfigAsset EngineConfig;
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static DisposableBag s_DisposableBag;
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static DisposableBag s_ServicesBag;
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static AsyncOperationHandle<SceneInstance> s_MainMenuSceneHandle;
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internal static NetworkSystem Network;
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internal static byte NetworkProtocolVersion {
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get {
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return EngineConfig.protocolVersion;
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}
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}
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internal static ConsoleService Console { get; private set; }
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public static InputService Input { get; private set; }
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public static WorldService World { get; private set; }
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public static Camera MainCamera { get; internal set; }
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public static Game GameInstance { get; internal set; }
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// Lifecycle API
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// @NOTE: This method is called at the very start of the game, when boot scene loaded.
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internal static async UniTask InitAsync(EngineConfigAsset configAsset, CancellationToken cancellationToken) {
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Assert.IsNotNull(configAsset, "Config asset is required");
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EngineConfig = configAsset;
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s_Logger.Info("Initializing");
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s_ServicesBag = new DisposableBag();
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s_DisposableBag = new DisposableBag();
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s_Logger.Info("Registering core services");
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Console = CreateService<ConsoleService>();
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Input = new InputService(EngineConfig.inputConfig);
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s_ServicesBag.Add(Input);
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World = CreateService<WorldService>();
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#if RR_STEAM
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await SteamManager.InitializeAsync(cancellationToken);
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Network = new NetworkSystem(new SteamNetworkManager());
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#else
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Network = new NetworkSystem(new UnityNetworkManager());
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#endif
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await InitializeAssetsAsync(cancellationToken);
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}
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// @NOTE: This method is called after the main scene is loaded.
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internal static async UniTask RunAsync(CancellationToken cancellationToken) {
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Observable.EveryUpdate()
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.Subscribe(_ => Tick())
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.AddTo(ref s_DisposableBag);
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await OpenMainMenuAsync(cancellationToken);
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#if UNITY_EDITOR
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string scriptContent = UnityEditor.EditorPrefs.GetString("RebootKitEditor.OnGameRunScriptContent", "");
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s_Logger.Info($"Executing script: {scriptContent}");
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if (!string.IsNullOrEmpty(scriptContent)) {
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foreach (string cmd in scriptContent.Split('\n')) {
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s_Logger.Info($"Executing command: {cmd}");
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Console.Execute(cmd);
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}
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}
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#endif
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}
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internal static void Shutdown() {
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s_Logger.Info("Shutting down");
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if (GameInstance is not null) {
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Object.Destroy(GameInstance);
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GameInstance = null;
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}
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Network.Dispose();
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Network = null;
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#if RR_STEAM
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SteamManager.Shutdown();
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#endif
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s_ServicesBag.Dispose();
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s_DisposableBag.Dispose();
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}
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// Assets API
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static readonly List<WorldConfigAsset> s_WorldConfigsAssets = new List<WorldConfigAsset>();
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public static IReadOnlyList<WorldConfigAsset> WorldConfigsAssets => s_WorldConfigsAssets;
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static async UniTask InitializeAssetsAsync(CancellationToken cancellationToken) {
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s_WorldConfigsAssets.Clear();
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s_Logger.Info("Loading game assets");
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await Addressables.LoadAssetsAsync<WorldConfigAsset>("world", asset => { s_WorldConfigsAssets.Add(asset); })
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.ToUniTask(cancellationToken: cancellationToken);
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}
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public static WorldConfigAsset GetWorldConfigAsset(string name) {
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if (string.IsNullOrEmpty(name)) {
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throw new ArgumentException("World config name cannot be null or empty", nameof(name));
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}
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WorldConfigAsset worldConfig =
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s_WorldConfigsAssets.Find(asset => asset.Config.name.Equals(name, StringComparison.Ordinal));
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if (worldConfig is null) {
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throw new KeyNotFoundException($"World config '{name}' not found");
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}
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return worldConfig;
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}
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//
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// @MARK: Game
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//
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internal static async UniTask OpenMainMenuAsync(CancellationToken cancellationToken) {
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s_Logger.Info("Opening main menu");
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World.Unload();
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if (!EngineConfig.mainMenuScene.RuntimeKeyIsValid()) {
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s_Logger.Error("Main menu scene is not set in EngineConfig");
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return;
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}
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s_MainMenuSceneHandle = Addressables.LoadSceneAsync(EngineConfig.mainMenuScene, LoadSceneMode.Additive);
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await s_MainMenuSceneHandle;
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}
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internal static void CloseMainMenu() {
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if (!s_MainMenuSceneHandle.IsValid()) {
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return;
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}
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Addressables.UnloadSceneAsync(s_MainMenuSceneHandle);
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}
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public static void SetServerWorld(string worldID) {
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if (!IsServer()) {
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s_Logger.Error("Cannot set server world. Not a server instance.");
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return;
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}
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if (GameInstance is null) {
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s_Logger.Error("Game is not initialized. Cannot set server world.");
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return;
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}
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s_Logger.Info($"Setting server world: {worldID}");
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WorldConfigAsset worldConfigAsset = GetWorldConfigAsset(worldID);
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if (worldConfigAsset is null) {
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s_Logger.Error($"World '{worldID}' not found");
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return;
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}
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Network.SetCurrentWorld(worldID);
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}
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public static Actor SpawnActor(AssetReferenceGameObject assetReference,
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Vector3 position,
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Quaternion rotation) {
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if (!IsServer()) {
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s_Logger.Error("Cannot spawn actor. Not a server instance.");
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return null;
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}
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if (Network is null) {
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s_Logger.Error("NetworkSystemInstance is not initialized. Cannot spawn actor.");
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return null;
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}
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if (!assetReference.RuntimeKeyIsValid()) {
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s_Logger.Error("Asset reference is not valid. Cannot spawn actor.");
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return null;
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}
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s_Logger.Info($"Spawning actor from asset reference: {assetReference.RuntimeKey}");
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return Network.Actors.SpawnActor(assetReference, position, rotation);
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}
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public static Actor FindSpawnedActor(ushort actorID) {
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if (Network is null) {
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s_Logger.Error("NetworkSystemInstance is not initialized. Cannot find actor.");
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return null;
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}
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Actor actor = Network.Actors.FindActorByID(actorID);
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if (actor is null) {
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s_Logger.Error($"Actor with ID {actorID} not found");
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}
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return actor;
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}
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public static void PossessActor(ulong clientID, ushort actorID) {
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if (!IsServer()) {
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s_Logger.Error("Only server can possess actors for clients.");
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return;
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}
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if (Network == null) {
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s_Logger.Error("Network is not initialized. Cannot possess actor.");
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return;
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}
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Network.SendPossessedActor(clientID, actorID);
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}
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//
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// @MARK: Service API
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// Services seems to be useless in the current architecture. Consider removing this API in the future.
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//
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public static TService CreateService<TService>(ServiceAsset<TService> asset) where TService : class, IService {
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if (asset is null) {
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throw new ArgumentNullException($"Null asset of type {typeof(TService)}");
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}
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TService service = asset.Create();
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s_ServicesBag.Add(service);
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return service;
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}
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public static TService CreateService<TService>() where TService : class, IService {
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TService service = Activator.CreateInstance<TService>();
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s_ServicesBag.Add(service);
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return service;
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}
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//
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// @MARK: Logging API
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//
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public static void Log(string message) {
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Debug.Log(message);
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Console?.WriteToOutput(message);
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}
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public static void LogWarning(string message) {
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Debug.LogWarning(message);
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Console?.WriteToOutput(message);
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}
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public static void LogError(string message) {
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Debug.LogError(message);
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Console?.WriteToOutput(message);
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}
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public static void WriteToConsole(string message) {
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Console?.WriteToOutput(message);
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}
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//
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// @MARK: Config Variables
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//
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public static ConfigVar CVarIndex(string name, int defaultValue = -1) {
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ConfigVar cvar = ConfigVarsContainer.Get(name);
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if (cvar != null) {
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return cvar;
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}
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cvar = new ConfigVar(name, defaultValue);
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ConfigVarsContainer.Register(cvar);
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return cvar;
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}
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public static ConfigVar CVarNumber(string name, double defaultValue = 0) {
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ConfigVar cvar = ConfigVarsContainer.Get(name);
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if (cvar != null) {
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return cvar;
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}
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cvar = new ConfigVar(name, defaultValue);
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ConfigVarsContainer.Register(cvar);
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return cvar;
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}
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public static ConfigVar CVarString(string name, string defaultValue = "") {
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ConfigVar cvar = ConfigVarsContainer.Get(name);
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if (cvar != null) {
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return cvar;
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}
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cvar = new ConfigVar(name, defaultValue);
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ConfigVarsContainer.Register(cvar);
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return cvar;
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}
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//
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// @MARK: Network API
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//
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public static bool IsServer() {
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return Network != null && Network.Manager.IsServer();
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}
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public static bool IsClient() {
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return Network != null && Network.Manager.IsClient();
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}
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public static void StartHost() {
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if (IsServer() || IsClient()) {
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s_Logger.Error("Already hosting a server or connected as a client");
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return;
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}
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// @TODO: Handle failures
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s_Logger.Info("Starting host");
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if (!Network.Manager.StartHost()) {
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s_Logger.Error("Failed to start host.");
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return;
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}
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}
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public static void StopHost() {
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Network.Manager.StopHost();
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}
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public static void Connect() {
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if (IsClient()) {
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s_Logger.Error("Already connected to a server");
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return;
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}
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s_Logger.Info("Connecting to server.");
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Network.Manager.StartClient();
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}
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public static void ConnectWithSteamID(ulong steamId) {
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#if RR_STEAM
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if (IsClient()) {
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s_Logger.Error("Already connected to a server");
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return;
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}
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s_Logger.Info($"Connecting to server with Steam ID: {steamId}");
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if (Network.Manager is SteamNetworkManager steamNetworkManager) {
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steamNetworkManager.TargetSteamID = steamId;
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Network.Manager.StartClient();
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} else {
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s_Logger.Error("Network transport is not FacepunchTransport. Cannot connect with Steam ID.");
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}
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#else
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s_Logger.Error("Steam integration is not enabled. Cannot connect with Steam ID.");
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#endif
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}
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public static void Disconnect() {
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Network.Manager.Disconnect();
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}
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public static void SendChatMessage(string message) {
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if (!IsClient()) {
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s_Logger.Error("Cannot send chat message. Not connected to a server.");
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return;
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}
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if (string.IsNullOrEmpty(message)) {
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return;
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}
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throw new NotSupportedException("Cannot send chat message. Not connected to a server.");
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}
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static void Tick() {
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float deltaTime = Time.deltaTime;
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Network.Tick(deltaTime);
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}
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internal static void OnServerStarted() {
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s_Logger.Info("Server started");
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GameInstance = Object.Instantiate(EngineConfig.gamePrefab);
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}
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internal static void OnServerStopped() {
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s_Logger.Info("Server stopped");
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if (GameInstance is not null) {
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Object.Destroy(GameInstance.gameObject);
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GameInstance = null;
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}
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}
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internal static void OnClientStarted() {
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if (IsServer()) {
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return;
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}
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GameInstance = Object.Instantiate(EngineConfig.gamePrefab);
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}
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internal static void OnClientStopped() {
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if (IsServer()) {
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return;
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}
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World.Unload();
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OpenMainMenuAsync(CancellationToken.None).Forget();
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if (GameInstance is not null) {
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Object.Destroy(GameInstance.gameObject);
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GameInstance = null;
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}
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}
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// Console Commands
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[RCCMD("say", "Sends chat message")]
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static void Say(string[] args) {
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if (args.Length < 2) {
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Console.WriteToOutput("Usage: say <message>");
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return;
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}
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string message = string.Join(" ", args, 1, args.Length - 1);
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SendChatMessage(message);
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}
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}
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} |