Files
RebootKit/Runtime/Engine/Code/Foundation/ConfigVar.cs

175 lines
5.0 KiB
C#
Executable File

using System;
using System.Globalization;
namespace RebootKit.Engine.Foundation {
public enum CVarValueKind {
Number, String
}
[Serializable]
public struct CVarValue {
public CVarValueKind kind;
public double numberValue;
public string stringValue;
public CVarValue(int value) {
kind = CVarValueKind.Number;
numberValue = value;
stringValue = null;
}
public CVarValue(float value) {
kind = CVarValueKind.Number;
numberValue = value;
stringValue = null;
}
public CVarValue(double value) {
kind = CVarValueKind.Number;
numberValue = value;
stringValue = null;
}
public CVarValue(string value) {
kind = CVarValueKind.String;
numberValue = 0;
stringValue = value;
}
public void CopyFrom(CVarValue value) {
kind = value.kind;
numberValue = value.numberValue;
stringValue = value.stringValue;
}
public override string ToString() {
return kind switch {
CVarValueKind.Number => numberValue.ToString(CultureInfo.InvariantCulture),
CVarValueKind.String => $"{stringValue}",
_ => throw new ArgumentOutOfRangeException()
};
}
}
[Flags]
public enum CVarFlags {
None = 0,
Client = 1 << 0,
Server = 1 << 1,
ReadOnly = 1 << 2,
User = 1 << 3,
}
[Serializable]
public class ConfigVar {
public CVarFlags flags;
public string name;
public string description;
public CVarValue defaultValue;
public ConfigVar(ConfigVar other) {
flags = other.flags;
name = other.name;
description = other.description;
defaultValue = other.defaultValue;
Value = other.Value;
}
public ConfigVar(string name, CVarValue value, string description = "") {
this.name = name;
this.description = description;
defaultValue = value;
Value = defaultValue;
}
public ConfigVar(string name, int value, string description = "") {
this.name = name;
this.description = description;
defaultValue = new CVarValue(value);
Value = defaultValue;
}
public ConfigVar(string name, float value, string description = "") {
this.name = name;
this.description = description;
defaultValue = new CVarValue(value);
Value = defaultValue;
}
public ConfigVar(string name, double value, string description = "") {
this.name = name;
this.description = description;
defaultValue = new CVarValue(value);
Value = defaultValue;
}
public ConfigVar(string name, string value, string description = "") {
this.name = name;
this.description = description;
defaultValue = new CVarValue(value);
Value = defaultValue;
}
public CVarValue Value { get; private set; }
public int IndexValue => (int) Value.numberValue;
public float FloatValue => (float) Value.numberValue;
public double NumberValue => Value.numberValue;
public string StringValue => Value.stringValue;
public static event Action<ConfigVar> StateChanged = delegate { };
public void Set(int value) {
if ((flags & CVarFlags.ReadOnly) != 0) {
return;
}
Value = new CVarValue(value);
StateChanged?.Invoke(this);
}
public void Set(float value) {
if ((flags & CVarFlags.ReadOnly) != 0) {
return;
}
Value = new CVarValue(value);
StateChanged?.Invoke(this);
}
public void Set(string value) {
if ((flags & CVarFlags.ReadOnly) != 0) {
return;
}
Value = new CVarValue(value);
StateChanged?.Invoke(this);
}
public void ParseFromString(string str) {
if ((flags & CVarFlags.ReadOnly) != 0) {
return;
}
if (float.TryParse(str, NumberStyles.Float, CultureInfo.InvariantCulture, out float f)) {
Set(f);
} else {
Set(str);
}
}
public void Reset() {
if ((flags & CVarFlags.ReadOnly) != 0) {
return;
}
Value = defaultValue;
StateChanged?.Invoke(this);
}
public override string ToString() {
return Value.ToString();
}
}
}