30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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namespace RebootKit.Engine.Services.Simulation.Interactors {
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public interface IInteractorAsync<in TInteractable> {
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UniTask Interact(TInteractable target, CancellationToken cancellationToken);
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}
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public interface IInteractor<in TInteractable> {
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public static Type InteractableType() => typeof(TInteractable);
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void Interact(TInteractable target);
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}
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public class GroupInteractor<TInteractable> : IInteractor<TInteractable> {
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private readonly List<IInteractor<TInteractable>> _interactors = new();
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public void Add(IInteractor<TInteractable> interactor) => _interactors.Add(interactor);
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public void Remove(IInteractor<TInteractable> interactor) => _interactors.Remove(interactor);
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public void RemoveAll() => _interactors.Clear();
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public void Interact(TInteractable target) {
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foreach (IInteractor<TInteractable> interactor in _interactors) {
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interactor.Interact(target);
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}
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}
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}
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} |