12 lines
353 B
C#
12 lines
353 B
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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namespace RebootKit.Engine.Services.Input
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{
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[CreateAssetMenu(menuName = RConsts.AssetMenu + "Input Action", fileName = "Input Action")]
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public class ScriptableInputAction : ScriptableObject
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{
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[field: SerializeField]
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public InputAction Action { get; private set; }
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}
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} |