Files
RebootKit/Runtime/Engine/Code/Services/Input/InputServiceAsset.cs
2025-03-14 19:53:29 +01:00

14 lines
419 B
C#

using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RebootKit.Engine.Services.Input {
[CreateAssetMenu(menuName = RConsts.ServiceAssetMenu + "Input")]
public class InputServiceAsset : ServiceAsset<InputService> {
[SerializeField]
private InputService.Config _config;
public override InputService Create() {
return new InputService(_config);
}
}
}