Files
RebootKit/Runtime/Engine/Code/Input/ScriptableInputAction.cs
2025-07-11 14:40:42 +02:00

10 lines
349 B
C#

using UnityEngine;
using UnityEngine.InputSystem;
namespace RebootKit.Engine.Input {
[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + "Input Action", fileName = "Input Action")]
public class ScriptableInputAction : ScriptableObject {
[field: SerializeField]
public InputAction Action { get; private set; }
}
}