34 lines
848 B
C#
34 lines
848 B
C#
using System;
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using System.Text;
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using RebootKit.Engine.Foundation;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace RebootKit.Engine.Development {
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public class GameVersionOverlay : MonoBehaviour {
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const string k_VersionLabelName = "rr-dev__version_label";
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[SerializeField] UIDocument m_Document;
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void OnEnable() {
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Label versionLabel = m_Document.rootVisualElement.Q<Label>(k_VersionLabelName);
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versionLabel.text = BuildLabel();
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}
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string BuildLabel() {
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StringBuilder sb = new StringBuilder();
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sb.Append("ver. ");
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sb.Append(Application.version);
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#if RR_DEBUG
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sb.Append(" (RR_DEBUG)");
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#endif
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#if RR_STEAM
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sb.Append(" (RR_STEAM)");
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#endif
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return sb.ToString();
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}
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}
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} |