Files
RebootKit/Editor/CommonEditorActions.cs
2025-07-30 05:51:39 +02:00

38 lines
1.4 KiB
C#
Executable File

using System.IO;
using RebootKit.Editor.Build;
using UnityEditor;
using UnityEngine;
namespace RebootKit.Editor {
static class CommonEditorActions {
[MenuItem(REditorConsts.k_EditorMenu + "Bump minor version", false, 0)]
static void BumpMinorVersion() {
if (VersionUpdater.IncrementMinor()) {
Debug.Log("Bumped minor version.");
} else {
Debug.LogError("Failed to bump minor version.");
}
}
[MenuItem(REditorConsts.k_EditorMenu + "Open Persistent Data Folder", false, 100)]
static void OpenPersistentDataFolder() {
string path = Application.persistentDataPath;
if (Directory.Exists(path)) {
EditorUtility.RevealInFinder(path);
} else {
Debug.LogError($"Persistent data folder does not exist: {path}");
}
}
[MenuItem(REditorConsts.k_EditorMenu + "Remove Persistent Data Folder", false, 1000)]
static void RemovePersistentDataFolder() {
string path = Application.persistentDataPath;
if (Directory.Exists(path)) {
Directory.Delete(path, true);
Debug.Log($"Removed persistent data folder: {path}");
} else {
Debug.LogError($"Persistent data folder does not exist: {path}");
}
}
}
}