using System.Threading; using Cysharp.Threading.Tasks; using RebootKit.Engine.Foundation; namespace RebootKit.Engine.Services { public class UpdateLoopService : IService { public async UniTask OnWakeUp(CancellationToken cancellationToken) { await UniTask.Yield(cancellationToken); } public void Dispose() { } public void Add(PlayerLoopTiming playerLoopTiming) { } } }