using UnityEngine; namespace RebootKit.Engine.Services.Console { [CreateAssetMenu(menuName = RConsts.AssetMenu + "cvar", fileName = "cvar")] public class CVarAsset : ScriptableObject { [SerializeField] private CVar _cvar; public CVar Create(string cvarName = null) { CVar cvar = new(_cvar); if (cvarName != null) { cvar.Name = cvarName; } return cvar; } } }