using RebootKit.Engine.Foundation; using UnityEngine; namespace RebootKit.FPPKit { [CreateAssetMenu(menuName = FPPConsts.k_AddComponentMenu + "Player Controller")] public class FPPPlayerControllerAsset : ControllerAsset { [SerializeField] FPPPlayerController.Config m_Config; public override IController Create() { FPPPlayerController instance = new(m_Config); return instance; } } }