using System.IO; using RebootKitEditor.Build; using UnityEditor; using UnityEngine; namespace RebootKitEditor { static class CommonEditorActions { [MenuItem(REditorConsts.k_EditorMenu + "Bump minor version", false, 0)] static void BumpMinorVersion() { if (VersionUpdater.IncrementMinor()) { Debug.Log("Bumped minor version."); } else { Debug.LogError("Failed to bump minor version."); } } [MenuItem(REditorConsts.k_EditorMenu + "Open Persistent Data Folder", false, 100)] static void OpenPersistentDataFolder() { string path = Application.persistentDataPath; if (Directory.Exists(path)) { EditorUtility.RevealInFinder(path); } else { Debug.LogError($"Persistent data folder does not exist: {path}"); } } [MenuItem(REditorConsts.k_EditorMenu + "Remove Persistent Data Folder", false, 1000)] static void RemovePersistentDataFolder() { string path = Application.persistentDataPath; if (Directory.Exists(path)) { Directory.Delete(path, true); Debug.Log($"Removed persistent data folder: {path}"); } else { Debug.LogError($"Persistent data folder does not exist: {path}"); } } } }