using UnityEngine; namespace RebootKit.Engine.Services.Console { [CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + "cvar", fileName = "cvar")] public class CVarAsset : ScriptableObject { [SerializeField] CVar m_CVar; public CVar Create(string cvarName = null) { CVar cvar = new(m_CVar); if (cvarName != null) cvar.name = cvarName; return cvar; } } }