using System.Collections.Generic; using RebootKit.Engine.UI; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UIElements; namespace RebootKitEditor.RebootWindow { public class TabView : IView { struct Tab { public string name; public IView view; public VisualElement container; } readonly List m_Tabs = new List(); readonly List m_TabContents = new List(); readonly List