using System; using UnityEngine; namespace RebootKit.Engine.Foundation { [Serializable] public struct FloatRange { public float min; public float max; public FloatRange(float min, float max) { this.min = min; this.max = max; } public float Lerp(float t) { return Mathf.Lerp(min, max, t); } public float Random() { return UnityEngine.Random.Range(min, max); } } [Serializable] public struct IntRange { public int min; public int max; public IntRange(int min, int max) { this.min = min; this.max = max; } public int Lerp(float t) { return (int) Mathf.Lerp(min, max, t); } public int RandomInclusive() { return UnityEngine.Random.Range(min, max + 1); } public int RandomExclusive() { return UnityEngine.Random.Range(min, max); } } }