using RebootKit.Engine.Input; using RebootKit.Engine.Main; using UnityEngine; using UnityEngine.AddressableAssets; namespace RebootKit.Engine { [CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName, fileName = RConsts.k_EngineConfigAssetName)] public class EngineConfigAsset : ScriptableObject { [Header("Core")] public InputService.Config inputConfig; [Header("Game")] public Game gamePrefab; public AssetReference mainMenuScene; // @NOTE: Spacewar, change as needed [Header("Steam")] public uint steamAppID = 480; [Header("Network")] public byte protocolVersion = 1; } }