using System; using UnityEngine; using UnityEngine.UIElements; using Logger = RebootKit.Engine.Foundation.Logger; namespace RebootKit.Engine.ConsoleUI { public class ConsoleVC : MonoBehaviour { static readonly Logger s_logger = new Logger(nameof(ConsoleVC)); [SerializeField] UIDocument m_Document; Label m_LabelMessage; VisualElement m_Root; ScrollView m_ScrollView; TextField m_TextField; void OnEnable() { m_Root = m_Document.rootVisualElement; m_LabelMessage = m_Root.Q