using UnityEngine; namespace RebootKit.Engine.Services.Console { [CreateAssetMenu(fileName = RConsts.AssetMenu + "cvar")] public class CVarAsset : ScriptableObject { [SerializeField] private CVar _cvar; public CVar Create(string name = null) { CVar cvar = new CVar(_cvar); if (name != null) { cvar.Name = name; } return cvar; } } }