Shader "Unlit/StencilMask" { Properties { [IntRange] _StencilID("Stencil ID", Range(0, 255)) = 0 } SubShader { Tags { "RenderType"="Opaque" "Queue"="Geometry-1" "RenderPipeline" = "UniversalPipeline" } Pass { Blend Zero One ZWrite Off Stencil { Ref [_StencilID] Comp Always Pass Replace } } } }