refactor
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201
Runtime/Engine/Code/Main/RR.cs
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201
Runtime/Engine/Code/Main/RR.cs
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using R3;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Services.Console;
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using RebootKit.Engine.Services.GameMode;
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using RebootKit.Engine.Services.Input;
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using RebootKit.Engine.Services.Simulation;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using Assert = UnityEngine.Assertions.Assert;
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using Logger = RebootKit.Engine.Foundation.Logger;
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namespace RebootKit.Engine.Main {
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public interface IGame : IDisposable {
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UniTask InitAsync(CancellationToken cancellationToken);
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void Run();
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}
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public abstract class GameAsset : ScriptableObject {
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public abstract IGame CreateGame();
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}
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public static class RR {
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static readonly Logger s_logger = new("RR");
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[ConfigVar("con.write_log", 1, "Enables writing game log to console output")]
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static ConfigVar s_writeLogToConsole;
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static EngineConfigAsset s_engineConfigAsset;
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static DisposableBag s_disposableBag;
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static DisposableBag s_servicesBag;
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static DIContext s_diContext;
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static ConsoleService s_consoleService;
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static GameModesService s_gameModesService;
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static InputService s_inputService;
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static WorldService s_worldService;
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public static ConsoleService Console => s_consoleService;
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public static InputService Input => s_inputService;
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public static WorldService World => s_worldService;
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public static GameModesService GameModes => s_gameModesService;
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public static DIContext DIContext => s_diContext;
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static IGame s_game;
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public static async UniTask InitAsync(EngineConfigAsset configAsset, CancellationToken cancellationToken) {
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Assert.IsNotNull(configAsset, "Config asset is required");
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Assert.IsNotNull(configAsset.gameAsset, "Game asset is required");
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s_engineConfigAsset = configAsset;
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s_logger.Info("Initializing");
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s_servicesBag = new DisposableBag();
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s_disposableBag = new DisposableBag();
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s_diContext = new DIContext();
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s_logger.Debug("Registering core services");
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s_consoleService = CreateService(s_engineConfigAsset.coreServices.consoleService);
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s_inputService = CreateService(s_engineConfigAsset.coreServices.inputService);
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s_worldService = CreateService(s_engineConfigAsset.coreServices.worldService);
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s_gameModesService = CreateService(s_engineConfigAsset.coreServices.gameService);
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await InitializeAssetsAsync(cancellationToken);
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s_logger.Debug("Creating game");
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s_game = s_engineConfigAsset.gameAsset.CreateGame();
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await s_game.InitAsync(cancellationToken);
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}
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public static void Shutdown() {
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s_logger.Info("Shutting down");
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s_servicesBag.Dispose();
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s_disposableBag.Dispose();
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}
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public static void Run() {
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s_game.Run();
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#if UNITY_EDITOR
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string scriptContent = UnityEditor.EditorPrefs.GetString("RebootKitEditor.OnGameRunScriptContent", "");
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s_logger.Info($"Executing script: {scriptContent}");
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if (!string.IsNullOrEmpty(scriptContent)) {
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foreach (string cmd in scriptContent.Split('\n')) {
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s_logger.Info($"Executing command: {cmd}");
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Console.Execute(cmd);
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}
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}
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#endif
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}
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// Assets API
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static readonly List<GameModeAsset> s_gameModesAssets = new();
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static readonly List<WorldConfigAsset> s_worldConfigsAssets = new();
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public static IReadOnlyList<GameModeAsset> GameModesAssets => s_gameModesAssets;
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public static IReadOnlyList<WorldConfigAsset> WorldConfigsAssets => s_worldConfigsAssets;
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public static async UniTask InitializeAssetsAsync(CancellationToken cancellationToken) {
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s_gameModesAssets.Clear();
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s_worldConfigsAssets.Clear();
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s_logger.Info("Loading game assets");
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await Addressables.LoadAssetsAsync<GameModeAsset>("game_mode", asset => { s_gameModesAssets.Add(asset); }).ToUniTask(cancellationToken: cancellationToken);
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s_logger.Info($"Loaded {s_gameModesAssets.Count} game modes");
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await Addressables.LoadAssetsAsync<WorldConfigAsset>("world", asset => { s_worldConfigsAssets.Add(asset); }).ToUniTask(cancellationToken: cancellationToken);
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}
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// Game API
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public static void StartGameMode(GameModeAsset gameMode, WorldConfig world) {
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if (gameMode is null) {
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throw new ArgumentNullException(nameof(gameMode));
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}
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s_logger.Info($"Starting game mode: {gameMode.name} in world: {world.name}");
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s_gameModesService.Start(gameMode, world);
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}
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public static TGame Game<TGame>() where TGame : IGame {
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if (s_game is TGame game) {
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return game;
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}
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throw new InvalidOperationException($"Game is not of type {typeof(TGame)}");
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}
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// Service API
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public static TService CreateService<TService>(ServiceAsset<TService> asset) where TService : class, IService {
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TService service = asset.Create(s_diContext);
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s_diContext.Bind(service);
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s_servicesBag.Add(service);
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return service;
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}
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public static TService CreateService<TService>() where TService : class, IService {
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TService service = s_diContext.Create<TService>();
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s_diContext.Bind(service);
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s_servicesBag.Add(service);
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return service;
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}
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// General API
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public static void Log(string message) {
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Debug.Log(message);
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s_consoleService?.WriteToOutput(message);
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}
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public static void LogWarning(string message) {
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Debug.LogWarning(message);
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s_consoleService?.WriteToOutput(message);
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}
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public static void LogError(string message) {
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Debug.LogError(message);
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s_consoleService?.WriteToOutput(message);
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}
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// CVar API
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public static ConfigVar CVarIndex(string name, int defaultValue = -1) {
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ConfigVar cvar = ConfigVarsContainer.Get(name);
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if (cvar != null) {
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return cvar;
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}
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cvar = new ConfigVar(name, defaultValue);
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ConfigVarsContainer.Register(cvar);
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return cvar;
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}
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public static ConfigVar CVarNumber(string name, double defaultValue = 0) {
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ConfigVar cvar = ConfigVarsContainer.Get(name);
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if (cvar != null) {
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return cvar;
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}
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cvar = new ConfigVar(name, defaultValue);
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ConfigVarsContainer.Register(cvar);
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return cvar;
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}
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public static ConfigVar CVarString(string name, string defaultValue = "") {
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ConfigVar cvar = ConfigVarsContainer.Get(name);
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if (cvar != null) {
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return cvar;
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}
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cvar = new ConfigVar(name, defaultValue);
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ConfigVarsContainer.Register(cvar);
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return cvar;
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}
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}
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}
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