refactor
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@@ -27,21 +27,23 @@ namespace RebootKitEditor.RebootWindow {
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public VisualElement Build() {
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m_RootElement = new ScrollView();
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Label servicesAmountLabel = new($"Game services: {m_EngineConfigAsset.services.Length}") {
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style = {
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color = new Color(0.7f, 0.9f, 0.9f),
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unityFontStyleAndWeight = FontStyle.Bold
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}
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};
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m_RootElement.Add(servicesAmountLabel);
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for (int i = 0; i < m_EngineConfigAsset.services.Length; i++) {
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ServiceAsset serviceAsset = m_EngineConfigAsset.services[i];
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VisualElement serviceView = CreateServicesView(serviceAsset);
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serviceView.style.backgroundColor = i % 2 == 0 ? new Color(0.1f, 0.1f, 0.1f) : new Color(0.2f, 0.2f, 0.2f);
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m_RootElement.Add(serviceView);
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}
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// int servicesLength = m_EngineConfigAsset.services?.Length ?? 0;
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//
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// Label servicesAmountLabel = new($"Game services: {servicesLength}") {
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// style = {
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// color = new Color(0.7f, 0.9f, 0.9f),
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// unityFontStyleAndWeight = FontStyle.Bold
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// }
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// };
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// m_RootElement.Add(servicesAmountLabel);
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//
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// for (int i = 0; i < servicesLength; i++) {
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// ServiceAsset serviceAsset = m_EngineConfigAsset.services[i];
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//
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// VisualElement serviceView = CreateServicesView(serviceAsset);
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// serviceView.style.backgroundColor = i % 2 == 0 ? new Color(0.1f, 0.1f, 0.1f) : new Color(0.2f, 0.2f, 0.2f);
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// m_RootElement.Add(serviceView);
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// }
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return m_RootElement;
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}
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