adding multiplayer

This commit is contained in:
2025-06-30 21:27:55 +02:00
parent 5a813f212c
commit e5616474f1
35 changed files with 712 additions and 525 deletions

View File

@@ -0,0 +1,237 @@
#define RR_LOCALHOST_ONLY
using System;
using R3;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main;
using Steamworks;
using Steamworks.Data;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootKit.Engine.Steam {
// class SteamNetworkManager : INetworkManager {
// static readonly Logger s_Logger = new Logger(nameof(SteamNetworkManager));
//
// const int k_DefaultPort = 420;
//
// SocketManager m_SocketManager;
// ConnectionManager m_ConnectionManager;
// IDisposable m_TickDisposable;
//
// SteamId m_HostSteamID;
//
// public void Initialize(INetworkManagerEventHandler eventHandler) {
// m_TickDisposable = Observable.EveryUpdate()
// .Subscribe(_ => Tick());
//
// SteamNetworkingUtils.DebugLevel = NetDebugOutput.Debug;
//
// SteamNetworkingSockets.OnConnectionStatusChanged += OnConnectionStatusChanged;
// SteamNetworkingUtils.OnDebugOutput += OnSteamNetworkDebugOutput;
//
// #if !RR_LOCALHOST_ONLY
// SteamNetworkingUtils.InitRelayNetworkAccess();
// #endif
// }
//
// public void Shutdown() {
// Disconnect();
//
// SteamNetworkingUtils.OnDebugOutput -= OnSteamNetworkDebugOutput;
// SteamNetworkingSockets.OnConnectionStatusChanged -= OnConnectionStatusChanged;
//
// m_TickDisposable.Dispose();
// }
//
// public bool IsServer() {
// return m_SocketManager != null;
// }
//
// public bool IsClient() {
// return m_ConnectionManager != null;
// }
//
// public bool StartServer() {
// Disconnect();
//
// s_Logger.Info("Creating server...");
//
// try {
// m_HostSteamID = SteamNetworkingSockets.Identity.SteamId;
//
// #if RR_LOCALHOST_ONLY
// m_SocketManager = SteamNetworkingSockets.CreateNormalSocket(NetAddress.LocalHost(2137), new ServerCallbacks());
// m_ConnectionManager = SteamNetworkingSockets.ConnectNormal(NetAddress.LocalHost(2137), new ClientCallbacks());
// #else
// m_SocketManager = SteamNetworkingSockets.CreateRelaySocket<SocketManager>(k_DefaultPort);
// m_SocketManager.Interface = new ServerCallbacks();
// m_ConnectionManager =
// SteamNetworkingSockets.ConnectRelay<ConnectionManager>(m_HostSteamID, k_DefaultPort);
// m_ConnectionManager.Interface = new ClientCallbacks();
// #endif
// } catch (Exception e) {
// s_Logger.Error($"Failed to create server: {e.Message}");
// m_SocketManager = null;
// m_ConnectionManager = null;
//
// return false;
// }
//
// return true;
// }
//
// public void StopServer() {
// Disconnect();
// }
//
// public bool Connect(ulong serverID) {
// if (IsServer()) {
// s_Logger.Error("Cannot connect to a server while running as a server.");
// return false;
// }
//
// Disconnect();
//
// s_Logger.Info("Connecting to server with steam ID: " + serverID);
// try {
// #if RR_LOCALHOST_ONLY
// m_ConnectionManager =
// SteamNetworkingSockets.ConnectNormal(NetAddress.LocalHost(2137), new ClientCallbacks());
// #else
// m_ConnectionManager = SteamNetworkingSockets.ConnectRelay<ConnectionManager>(serverID, k_DefaultPort);
// m_ConnectionManager.Interface = new ClientCallbacks();
// #endif
//
// m_HostSteamID = serverID;
// } catch (Exception e) {
// s_Logger.Error($"Failed to connect to server with ID {serverID}: {e.Message}");
// m_ConnectionManager = null;
//
// return false;
// }
//
// return true;
// }
//
// public void Disconnect() {
// if (m_ConnectionManager != null) {
// s_Logger.Info("Disconnecting from the server...");
// m_ConnectionManager.Close();
// m_ConnectionManager = null;
// }
//
// if (m_SocketManager != null) {
// s_Logger.Info("Shutting down the server...");
// m_SocketManager.Close();
// m_SocketManager = null;
// }
// }
// public void Send(ulong clientID, NetworkMessage message, SendMode mode) {
// if (!IsServer()) {
// return;
// }
//
// foreach (Connection connection in m_SocketManager.Connected) {
// connection.SendMessage(new byte[] {
// 0xDE,
// 0xAD,
// 0xBE,
// 0xEF
// }, SendType.Reliable);
// }
// }
//
// public void Broadcast(NetworkMessage message, SendMode mode) {
// if (!IsServer()) {
// return;
// }
//
// foreach (Connection connection in m_SocketManager.Connected) {
// connection.SendMessage(new byte[] {
// 0xDE,
// 0xAD,
// 0xBE,
// 0xEF
// }, SendType.Reliable);
// }
// }
//
// void OnSteamNetworkDebugOutput(NetDebugOutput level, string message) {
// LogLevel logLevel = level switch {
// NetDebugOutput.Debug => LogLevel.Debug,
// NetDebugOutput.Msg => LogLevel.Info,
// NetDebugOutput.Warning => LogLevel.Warning,
// NetDebugOutput.Error => LogLevel.Error,
// _ => LogLevel.Info
// };
//
// s_Logger.Log(logLevel, message);
// }
//
// void Tick() {
// m_SocketManager?.Receive();
// m_ConnectionManager?.Receive();
// }
//
// void OnConnectionStatusChanged(Connection connection, ConnectionInfo info) {
// s_Logger.Info($"OnConnectionStatusChanged: {connection.Id} - {info.Identity} - Status: {info.State}");
// }
//
// class ServerCallbacks : ISocketManager {
// public void OnConnecting(Connection connection, ConnectionInfo data) {
// s_Logger.Info($"OnConnecting: {connection.Id} - {data.Identity}");
//
// connection.Accept();
// }
//
// public void OnConnected(Connection connection, ConnectionInfo data) {
// s_Logger.Info($"OnConnected: {connection.Id} - {data.Identity}");
//
// connection.SendMessage(new byte[] {
// 0xBE,
// 0xFE,
// 0x00,
// 0x00
// }, 0, 4, 0);
// }
//
// public void OnDisconnected(Connection connection, ConnectionInfo data) {
// s_Logger.Info($"OnDisconnected: {connection.Id} - {data.Identity}");
// }
//
// public void OnMessage(Connection connection,
// NetIdentity identity,
// IntPtr data,
// int size,
// long messageNum,
// long recvTime,
// int channel) {
// byte[] buffer = new byte[size];
// System.Runtime.InteropServices.Marshal.Copy(data, buffer, 0, size);
//
// s_Logger.Info($"OnMessage: {connection.Id} - {identity} - Size: {size} - Channel: {channel}");
// }
// }
//
// class ClientCallbacks : IConnectionManager {
// public void OnConnected(ConnectionInfo info) {
// s_Logger.Info("ConnectionOnConnected");
// }
//
// public void OnConnecting(ConnectionInfo info) {
// s_Logger.Info("ConnectionOnConnecting");
// }
//
// public void OnDisconnected(ConnectionInfo info) {
// s_Logger.Info("ConnectionOnDisconnected");
// }
//
// public void OnMessage(IntPtr data, int size, long messageNum, long recvTime, int channel) {
// byte[] buffer = new byte[size];
// System.Runtime.InteropServices.Marshal.Copy(data, buffer, 0, size);
//
// s_Logger.Info($"OnMessage: Size: {size} - Channel: {channel}");
// }
// }
// }
}