adding multiplayer

This commit is contained in:
2025-06-30 21:27:55 +02:00
parent 5a813f212c
commit e5616474f1
35 changed files with 712 additions and 525 deletions

View File

@@ -4,52 +4,54 @@ using System.Threading;
using Cysharp.Threading.Tasks;
using R3;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Multiplayer;
using RebootKit.Engine.Services.Console;
using RebootKit.Engine.Services.GameMode;
using RebootKit.Engine.Services.Input;
using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Steam;
using Unity.Collections;
using RebootKit.Engine.Simulation;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.SceneManagement;
using Assert = UnityEngine.Assertions.Assert;
using Logger = RebootKit.Engine.Foundation.Logger;
using Object = UnityEngine.Object;
namespace RebootKit.Engine.Main {
public interface IGame : IDisposable {
UniTask InitAsync(CancellationToken cancellationToken);
void Run();
}
public abstract class GameAsset : ScriptableObject {
public abstract IGame CreateGame();
}
public static class RR {
static readonly Logger s_Logger = new Logger("RR");
[ConfigVar("con.write_log", 1, "Enables writing game log to console output")]
static ConfigVar s_writeLogToConsole;
[ConfigVar("sv.tick_rate", 60, "Server tick rate in Hz")]
public static ConfigVar TickRate;
internal static EngineConfigAsset EngineConfig;
static DisposableBag s_disposableBag;
static DisposableBag s_servicesBag;
public static ConsoleService Console { get; private set; }
static AsyncOperationHandle<SceneInstance> s_mainMenuSceneHandle;
internal static ConsoleService Console { get; private set; }
public static InputService Input { get; private set; }
public static WorldService World { get; private set; }
public static GameModesService GameModes { get; private set; }
public static Camera MainCamera { get; internal set; }
static IGame s_game;
internal static Game GameInstance;
// Core
public static ulong TickCount { get; private set; }
public static event Action<ulong> ServerTick = delegate { };
public static event Action ClientTick = delegate { };
// Lifecycle API
// @NOTE: This method is called at the very start of the game, when boot scene loaded.
internal static async UniTask InitAsync(EngineConfigAsset configAsset, CancellationToken cancellationToken) {
Assert.IsNotNull(configAsset, "Config asset is required");
Assert.IsNotNull(configAsset.gameAsset, "Game asset is required");
EngineConfig = configAsset;
@@ -57,36 +59,31 @@ namespace RebootKit.Engine.Main {
s_servicesBag = new DisposableBag();
s_disposableBag = new DisposableBag();
s_Logger.Debug("Registering core services");
s_Logger.Info("Registering core services");
Console = CreateService(EngineConfig.coreServices.consoleService);
Input = CreateService(EngineConfig.coreServices.inputService);
World = CreateService(EngineConfig.coreServices.worldService);
GameModes = CreateService<GameModesService>();
await InitializeAssetsAsync(cancellationToken);
await SteamManager.InitializeAsync(cancellationToken);
if (SteamManager.IsInitialized) {
s_networkTransport = SteamManager.NetworkTransport;
}
// await SteamManager.InitializeAsync(cancellationToken);
s_Logger.Debug("Creating game");
s_game = EngineConfig.gameAsset.CreateGame();
await s_game.InitAsync(cancellationToken);
// if (SteamManager.IsInitialized) {
// s_networkTransport = SteamManager.NetworkTransport;
// }
}
internal static void Shutdown() {
SteamManager.Shutdown();
s_Logger.Info("Shutting down");
s_servicesBag.Dispose();
s_disposableBag.Dispose();
}
// @NOTE: This method is called after the main scene is loaded.
internal static async UniTask RunAsync(CancellationToken cancellationToken) {
NetworkManager.Singleton.OnConnectionEvent += OnConnectionEvent;
NetworkManager.Singleton.OnServerStarted += OnServerStarted;
NetworkManager.Singleton.OnServerStopped += OnServerStopped;
internal static void Run() {
s_game.Run();
Observable.EveryUpdate()
.Subscribe(_ => Tick())
.AddTo(ref s_disposableBag);
await OpenMainMenuAsync(cancellationToken);
#if UNITY_EDITOR
string scriptContent = UnityEditor.EditorPrefs.GetString("RebootKitEditor.OnGameRunScriptContent", "");
@@ -101,44 +98,49 @@ namespace RebootKit.Engine.Main {
#endif
}
internal static void Shutdown() {
s_Logger.Info("Shutting down");
if (GameInstance is not null) {
GameInstance.NetworkObject.Despawn();
Object.Destroy(GameInstance);
GameInstance = null;
}
if (NetworkManager.Singleton is not null) {
NetworkManager.Singleton.OnConnectionEvent -= OnConnectionEvent;
NetworkManager.Singleton.OnServerStarted -= OnServerStarted;
NetworkManager.Singleton.OnServerStopped -= OnServerStopped;
}
// SteamManager.Shutdown();
s_servicesBag.Dispose();
s_disposableBag.Dispose();
}
// Assets API
static readonly List<GameModeAsset> s_GameModesAssets = new List<GameModeAsset>();
static readonly List<WorldConfigAsset> s_WorldConfigsAssets = new List<WorldConfigAsset>();
public static IReadOnlyList<GameModeAsset> GameModesAssets => s_GameModesAssets;
public static IReadOnlyList<WorldConfigAsset> WorldConfigsAssets => s_WorldConfigsAssets;
public static async UniTask InitializeAssetsAsync(CancellationToken cancellationToken) {
s_GameModesAssets.Clear();
static async UniTask InitializeAssetsAsync(CancellationToken cancellationToken) {
s_WorldConfigsAssets.Clear();
s_Logger.Info("Loading game assets");
await Addressables.LoadAssetsAsync<GameModeAsset>("game_mode", asset => { s_GameModesAssets.Add(asset); }).ToUniTask(cancellationToken: cancellationToken);
s_Logger.Info($"Loaded {s_GameModesAssets.Count} game modes");
await Addressables.LoadAssetsAsync<WorldConfigAsset>("world", asset => { s_WorldConfigsAssets.Add(asset); }).ToUniTask(cancellationToken: cancellationToken);
await Addressables.LoadAssetsAsync<WorldConfigAsset>("world", asset => { s_WorldConfigsAssets.Add(asset); })
.ToUniTask(cancellationToken: cancellationToken);
}
public static GameModeAsset GetGameMode(string name) {
if (string.IsNullOrEmpty(name)) {
throw new ArgumentException("Game mode name cannot be null or empty", nameof(name));
}
GameModeAsset gameMode = s_GameModesAssets.Find(asset => asset.name.Equals(name, StringComparison.Ordinal));
if (!gameMode) {
throw new KeyNotFoundException($"Game mode '{name}' not found");
}
return gameMode;
}
public static WorldConfigAsset GetWorldConfigAsset(string name) {
if (string.IsNullOrEmpty(name)) {
throw new ArgumentException("World config name cannot be null or empty", nameof(name));
}
WorldConfigAsset worldConfig = s_WorldConfigsAssets.Find(asset => asset.Config.name.Equals(name, StringComparison.Ordinal));
WorldConfigAsset worldConfig =
s_WorldConfigsAssets.Find(asset => asset.Config.name.Equals(name, StringComparison.Ordinal));
if (!worldConfig) {
throw new KeyNotFoundException($"World config '{name}' not found");
}
@@ -147,22 +149,48 @@ namespace RebootKit.Engine.Main {
}
// Game API
public static void StartGameMode(GameModeAsset gameMode, WorldConfig world) {
if (!IsClient() || !IsHost()) {
s_Logger.Error("Cannot start game mode: you must be connected to a server and be the host");
public static async UniTask OpenMainMenuAsync(CancellationToken cancellationToken) {
s_Logger.Info("Opening main menu");
World.Unload();
if (!EngineConfig.mainMenuScene.RuntimeKeyIsValid()) {
s_Logger.Error("Main menu scene is not set in EngineConfig");
return;
}
s_Logger.Info($"Starting game mode: {gameMode.name} in world: {world.name}");
GameModes.Start(gameMode, world);
s_mainMenuSceneHandle = Addressables.LoadSceneAsync(EngineConfig.mainMenuScene, LoadSceneMode.Additive);
await s_mainMenuSceneHandle;
}
public static TGame Game<TGame>() where TGame : IGame {
if (s_game is TGame game) {
return game;
internal static void CloseMainMenu() {
if (!s_mainMenuSceneHandle.IsValid()) {
return;
}
Addressables.UnloadSceneAsync(s_mainMenuSceneHandle);
}
public static void SetServerWorld(string worldID) {
if (!IsServer()) {
s_Logger.Error("Cannot set server world. Not a server instance.");
return;
}
if (GameInstance is null) {
s_Logger.Error("Game is not initialized. Cannot set server world.");
return;
}
throw new InvalidOperationException($"Game is not of type {typeof(TGame)}");
s_Logger.Info($"Setting server world: {worldID}");
WorldConfigAsset worldConfigAsset = GetWorldConfigAsset(worldID);
if (worldConfigAsset is null) {
s_Logger.Error($"World '{worldID}' not found");
return;
}
GameInstance.SetCurrentWorldServerRpc(worldID);
}
// Service API
@@ -170,7 +198,7 @@ namespace RebootKit.Engine.Main {
if (asset is null) {
throw new ArgumentNullException($"Null asset of type {typeof(TService)}");
}
TService service = asset.Create();
s_servicesBag.Add(service);
return service;
@@ -182,10 +210,9 @@ namespace RebootKit.Engine.Main {
return service;
}
// General API
// Logging API
public static void Log(string message) {
Debug.Log(message);
Console?.WriteToOutput(message);
}
@@ -199,6 +226,10 @@ namespace RebootKit.Engine.Main {
Console?.WriteToOutput(message);
}
public static void WriteToConsole(string message) {
Console?.WriteToOutput(message);
}
// CVar API
public static ConfigVar CVarIndex(string name, int defaultValue = -1) {
ConfigVar cvar = ConfigVarsContainer.Get(name);
@@ -232,48 +263,112 @@ namespace RebootKit.Engine.Main {
ConfigVarsContainer.Register(cvar);
return cvar;
}
// Network API
static GameLobby s_gameLobby;
static INetworkTransport s_networkTransport;
public static bool IsHost() {
return s_networkTransport.IsServer();
public static bool IsServer() {
return NetworkManager.Singleton.IsServer;
}
public static bool IsClient() {
return s_networkTransport.IsClient();
}
public static int GetPing() {
return -1;
}
public static void HostServer(bool offline = false) {
s_networkTransport.StartServer();
}
public static void ConnectToLobby() {
s_networkTransport.Connect(Steamworks.SteamNetworkingSockets.Identity.SteamId);
return NetworkManager.Singleton.IsClient;
}
public static void StartHost() {
if (NetworkManager.Singleton.IsHost) {
s_Logger.Error("Already hosting a server");
return;
}
s_Logger.Info("Starting host");
NetworkManager.Singleton.StartHost();
}
public static void StopServer() {
}
public static void Connect() {
if (NetworkManager.Singleton.IsClient) {
s_Logger.Error("Already connected to a server");
return;
}
s_Logger.Info($"Connecting to server.");
NetworkManager.Singleton.StartClient();
}
public static void Disconnect() {
s_networkTransport.Disconnect();
}
internal static void OnConnected(GameLobby lobby) {
public static void SendChatMessage(string message) {
if (!IsClient()) {
s_Logger.Error("Cannot send chat message. Not connected to a server.");
return;
}
if (string.IsNullOrEmpty(message)) {
return;
}
GameInstance.SendChatMessageRpc(message);
}
internal static void OnDisconnected() {
}
internal static void OnServerDataReceived(byte[] data) {
s_Logger.Debug($"[SERVER] Data received: {data.Length} bytes");
static float s_tickTimer;
static void Tick() {
float deltaTime = Time.deltaTime;
float minTickTime = 1.0f / TickRate.IndexValue;
s_tickTimer += deltaTime;
while (s_tickTimer >= minTickTime) {
s_tickTimer -= minTickTime;
if (IsServer()) {
ServerTick?.Invoke(TickCount);
}
if (IsClient()) {
ClientTick?.Invoke();
}
TickCount++;
}
World.Tick(deltaTime);
}
internal static void OnClientDataReceived(byte[] data) {
s_Logger.Debug($"[CLIENT] Data received: {data.Length} bytes");
static void OnConnectionEvent(NetworkManager network, ConnectionEventData data) {
s_Logger.Info("Connection event: " + data.EventType);
}
static void OnServerStarted() {
s_Logger.Info("Server started");
GameInstance = Object.Instantiate(EngineConfig.gamePrefab);
GameInstance.NetworkObject.Spawn();
}
static void OnServerStopped(bool obj) {
s_Logger.Info("Server stopped");
if (GameInstance is not null) {
GameInstance.NetworkObject.Despawn();
Object.Destroy(GameInstance.gameObject);
}
GameInstance = null;
}
// Console Commands
[RCCMD("say", "Sends chat message")]
static void Say(string[] args) {
if (args.Length < 2) {
Console.WriteToOutput("Usage: say <message>");
return;
}
string message = string.Join(" ", args, 1, args.Length - 1);
SendChatMessage(message);
}
}
}