adding multiplayer

This commit is contained in:
2025-06-30 21:27:55 +02:00
parent 5a813f212c
commit e5616474f1
35 changed files with 712 additions and 525 deletions

View File

@@ -1,16 +1,21 @@
using RebootKit.Engine.Main;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace RebootKit.Engine {
[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName, fileName = RConsts.k_EngineConfigAssetName)]
[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName,
fileName = RConsts.k_EngineConfigAssetName)]
public class EngineConfigAsset : ScriptableObject {
[Header("Core")]
public bool initializeOnLoad = true;
public EngineCoreServicesAsset coreServices;
public GameAsset gameAsset;
[Header("Game")]
public Game gamePrefab;
public AssetReference mainMenuScene;
// @NOTE: Spacewar, change as needed
public uint steamAppID = 480;
[Header("Steam")]
public uint steamAppID = 480;
}
}
}