adding multiplayer
This commit is contained in:
@@ -1,16 +1,21 @@
|
||||
using RebootKit.Engine.Main;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace RebootKit.Engine {
|
||||
[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName, fileName = RConsts.k_EngineConfigAssetName)]
|
||||
[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName,
|
||||
fileName = RConsts.k_EngineConfigAssetName)]
|
||||
public class EngineConfigAsset : ScriptableObject {
|
||||
[Header("Core")]
|
||||
public bool initializeOnLoad = true;
|
||||
|
||||
public EngineCoreServicesAsset coreServices;
|
||||
|
||||
public GameAsset gameAsset;
|
||||
|
||||
[Header("Game")]
|
||||
public Game gamePrefab;
|
||||
public AssetReference mainMenuScene;
|
||||
|
||||
// @NOTE: Spacewar, change as needed
|
||||
public uint steamAppID = 480;
|
||||
[Header("Steam")]
|
||||
public uint steamAppID = 480;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user