multiplayer stuff
This commit is contained in:
@@ -1,4 +1,5 @@
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Input;
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using RebootKit.Engine.Services.Console;
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using RebootKit.Engine.Services.Input;
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using RebootKit.Engine.Services.Simulation;
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@@ -5,7 +5,7 @@ using UnityEngine.AddressableAssets;
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using UnityEngine.InputSystem;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace RebootKit.Engine.Services.Input {
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namespace RebootKit.Engine.Input {
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public class InputService : IService {
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readonly Config m_Config;
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@@ -15,14 +15,14 @@ namespace RebootKit.Engine.Services.Input {
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public InputService(Config config) {
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m_Config = config;
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m_Handle = Addressables.LoadAssetAsync<InputActionAsset>(m_Config.inputAssetReference);
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m_InputActionAsset = m_Handle.WaitForCompletion();
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// m_Handle = Addressables.LoadAssetAsync<InputActionAsset>(m_Config.inputAssetReference);
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m_InputActionAsset = config.inputActionAsset;
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}
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public void Dispose() {
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m_InputActionAsset = null;
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Addressables.Release(m_Handle);
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// Addressables.Release(m_Handle);
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m_Handle = default;
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}
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@@ -55,6 +55,7 @@ namespace RebootKit.Engine.Services.Input {
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[Serializable]
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public class Config {
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public AssetReferenceT<InputActionAsset> inputAssetReference;
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public InputActionAsset inputActionAsset;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Input;
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using UnityEngine;
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namespace RebootKit.Engine.Services.Input {
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6
Runtime/Engine/Code/Main/NetworkWorldController.cs
Normal file
6
Runtime/Engine/Code/Main/NetworkWorldController.cs
Normal file
@@ -0,0 +1,6 @@
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using Unity.Netcode;
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namespace RebootKit.Engine.Main {
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public abstract class NetworkWorldController : NetworkBehaviour {
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}
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}
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3
Runtime/Engine/Code/Main/NetworkWorldController.cs.meta
Normal file
3
Runtime/Engine/Code/Main/NetworkWorldController.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: edd521a69a6f4e43b97ec258adf499a6
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timeCreated: 1751377120
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@@ -4,10 +4,12 @@ using System.Threading;
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using Cysharp.Threading.Tasks;
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using R3;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Input;
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using RebootKit.Engine.Services.Console;
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using RebootKit.Engine.Services.Input;
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using RebootKit.Engine.Services.Simulation;
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using RebootKit.Engine.Simulation;
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using RebootKit.Engine.Steam;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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@@ -24,7 +26,7 @@ namespace RebootKit.Engine.Main {
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[ConfigVar("con.write_log", 1, "Enables writing game log to console output")]
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static ConfigVar s_writeLogToConsole;
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[ConfigVar("sv.tick_rate", 60, "Server tick rate in Hz")]
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public static ConfigVar TickRate;
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@@ -41,14 +43,14 @@ namespace RebootKit.Engine.Main {
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public static Camera MainCamera { get; internal set; }
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internal static Game GameInstance;
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public static Game GameInstance { get; internal set; }
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public static ulong TickCount { get; private set; }
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public static event Action<ulong> ServerTick = delegate { };
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public static event Action ClientTick = delegate { };
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// Lifecycle API
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// @NOTE: This method is called at the very start of the game, when boot scene loaded.
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internal static async UniTask InitAsync(EngineConfigAsset configAsset, CancellationToken cancellationToken) {
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Assert.IsNotNull(configAsset, "Config asset is required");
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@@ -66,11 +68,7 @@ namespace RebootKit.Engine.Main {
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await InitializeAssetsAsync(cancellationToken);
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// await SteamManager.InitializeAsync(cancellationToken);
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// if (SteamManager.IsInitialized) {
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// s_networkTransport = SteamManager.NetworkTransport;
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// }
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await SteamManager.InitializeAsync(cancellationToken);
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}
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// @NOTE: This method is called after the main scene is loaded.
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@@ -107,14 +105,13 @@ namespace RebootKit.Engine.Main {
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GameInstance = null;
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}
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if (NetworkManager.Singleton is not null) {
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NetworkManager.Singleton.OnConnectionEvent -= OnConnectionEvent;
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NetworkManager.Singleton.OnServerStarted -= OnServerStarted;
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NetworkManager.Singleton.OnServerStopped -= OnServerStopped;
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}
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// SteamManager.Shutdown();
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SteamManager.Shutdown();
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s_servicesBag.Dispose();
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s_disposableBag.Dispose();
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@@ -167,7 +164,7 @@ namespace RebootKit.Engine.Main {
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if (!s_mainMenuSceneHandle.IsValid()) {
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return;
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}
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Addressables.UnloadSceneAsync(s_mainMenuSceneHandle);
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}
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@@ -176,7 +173,7 @@ namespace RebootKit.Engine.Main {
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s_Logger.Error("Cannot set server world. Not a server instance.");
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return;
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}
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if (GameInstance is null) {
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s_Logger.Error("Game is not initialized. Cannot set server world.");
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return;
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@@ -189,7 +186,7 @@ namespace RebootKit.Engine.Main {
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s_Logger.Error($"World '{worldID}' not found");
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return;
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}
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GameInstance.SetCurrentWorldServerRpc(worldID);
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}
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@@ -272,7 +269,7 @@ namespace RebootKit.Engine.Main {
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public static bool IsClient() {
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return NetworkManager.Singleton.IsClient;
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}
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public static void StartHost() {
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if (NetworkManager.Singleton.IsHost) {
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s_Logger.Error("Already hosting a server");
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@@ -282,9 +279,8 @@ namespace RebootKit.Engine.Main {
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s_Logger.Info("Starting host");
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NetworkManager.Singleton.StartHost();
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}
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public static void StopServer() {
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}
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public static void StopServer() { }
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public static void Connect() {
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if (NetworkManager.Singleton.IsClient) {
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@@ -296,9 +292,23 @@ namespace RebootKit.Engine.Main {
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NetworkManager.Singleton.StartClient();
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}
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public static void Disconnect() {
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public static void ConnectWithSteamID(ulong steamId) {
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if (NetworkManager.Singleton.IsClient) {
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s_Logger.Error("Already connected to a server");
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return;
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}
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s_Logger.Info($"Connecting to server with Steam ID: {steamId}");
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if (NetworkManager.Singleton.NetworkConfig.NetworkTransport is FacepunchTransport facepunchTransport) {
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facepunchTransport.targetSteamId = steamId;
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NetworkManager.Singleton.StartClient();
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} else {
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s_Logger.Error("Network transport is not FacepunchTransport. Cannot connect with Steam ID.");
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}
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}
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public static void Disconnect() { }
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public static void SendChatMessage(string message) {
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if (!IsClient()) {
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s_Logger.Error("Cannot send chat message. Not connected to a server.");
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@@ -313,16 +323,16 @@ namespace RebootKit.Engine.Main {
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}
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static float s_tickTimer;
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static void Tick() {
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float deltaTime = Time.deltaTime;
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float minTickTime = 1.0f / TickRate.IndexValue;
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s_tickTimer += deltaTime;
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while (s_tickTimer >= minTickTime) {
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s_tickTimer -= minTickTime;
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if (IsServer()) {
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ServerTick?.Invoke(TickCount);
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}
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@@ -333,14 +343,14 @@ namespace RebootKit.Engine.Main {
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TickCount++;
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}
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World.Tick(deltaTime);
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}
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static void OnConnectionEvent(NetworkManager network, ConnectionEventData data) {
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s_Logger.Info("Connection event: " + data.EventType);
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}
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static void OnServerStarted() {
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s_Logger.Info("Server started");
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace RebootKit.Engine.Services.Simulation.Sensors {
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namespace RebootKit.Engine.Simulation.Sensors {
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public interface ISensor {
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GameObject Sense();
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}
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using RebootKit.Engine.Simulation.Sensors;
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using UnityEngine;
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namespace RebootKit.Engine.Services.Simulation.Sensors {
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public class RaycastSensor : ISensor {
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277
Runtime/Engine/Code/Steam/FacepunchTransport.cs
Normal file
277
Runtime/Engine/Code/Steam/FacepunchTransport.cs
Normal file
@@ -0,0 +1,277 @@
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// Source: https://github.com/Unity-Technologies/multiplayer-community-contributions/blob/main/Transports/com.community.netcode.transport.facepunch/Runtime/FacepunchTransport.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Steamworks;
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using Steamworks.Data;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Netcode;
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using UnityEngine;
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namespace RebootKit.Engine.Steam {
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using SocketConnection = Connection;
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public class FacepunchTransport : NetworkTransport, IConnectionManager, ISocketManager {
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private ConnectionManager connectionManager;
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private SocketManager socketManager;
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private Dictionary<ulong, Client> connectedClients;
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[Space]
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[Tooltip("The Steam App ID of your game. Technically you're not allowed to use 480, but Valve doesn't do anything about it so it's fine for testing purposes.")]
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[SerializeField] private uint steamAppId = 480;
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[Tooltip("The Steam ID of the user targeted when joining as a client.")]
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[SerializeField] public ulong targetSteamId;
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[Header("Info")]
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[ReadOnly]
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[Tooltip("When in play mode, this will display your Steam ID.")]
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[SerializeField] private ulong userSteamId;
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private LogLevel LogLevel => NetworkManager.Singleton.LogLevel;
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private class Client {
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public SteamId steamId;
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public SocketConnection connection;
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}
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// #region MonoBehaviour Messages
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//
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// private void Awake() {
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// try {
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// SteamClient.Init(steamAppId, false);
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// } catch (Exception e) {
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// if (LogLevel <= LogLevel.Error)
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// Debug.LogError($"[{nameof(FacepunchTransport)}] - Caught an exeption during initialization of Steam client: {e}");
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// } finally {
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// StartCoroutine(InitSteamworks());
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// }
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// }
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//
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// private void Update() {
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// SteamClient.RunCallbacks();
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// }
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//
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// private void OnDestroy() {
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// SteamClient.Shutdown();
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// }
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//
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// #endregion
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#region NetworkTransport Overrides
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public override ulong ServerClientId => 0;
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public override void DisconnectLocalClient() {
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connectionManager?.Connection.Close();
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if (LogLevel <= LogLevel.Developer)
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Debug.Log($"[{nameof(FacepunchTransport)}] - Disconnecting local client.");
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}
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public override void DisconnectRemoteClient(ulong clientId) {
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if (connectedClients.TryGetValue(clientId, out Client user)) {
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// Flush any pending messages before closing the connection
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user.connection.Flush();
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user.connection.Close();
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connectedClients.Remove(clientId);
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if (LogLevel <= LogLevel.Developer)
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Debug.Log($"[{nameof(FacepunchTransport)}] - Disconnecting remote client with ID {clientId}.");
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} else if (LogLevel <= LogLevel.Normal)
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Debug.LogWarning($"[{nameof(FacepunchTransport)}] - Failed to disconnect remote client with ID {clientId}, client not connected.");
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}
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public override unsafe ulong GetCurrentRtt(ulong clientId) {
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return 0;
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}
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public override void Initialize(NetworkManager networkManager = null) {
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connectedClients = new Dictionary<ulong, Client>();
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}
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private SendType NetworkDeliveryToSendType(NetworkDelivery delivery) {
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return delivery switch {
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NetworkDelivery.Reliable => SendType.Reliable,
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NetworkDelivery.ReliableFragmentedSequenced => SendType.Reliable,
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NetworkDelivery.ReliableSequenced => SendType.Reliable,
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NetworkDelivery.Unreliable => SendType.Unreliable,
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NetworkDelivery.UnreliableSequenced => SendType.Unreliable,
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_ => SendType.Reliable
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};
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}
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public override void Shutdown() {
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try {
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if (LogLevel <= LogLevel.Developer)
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Debug.Log($"[{nameof(FacepunchTransport)}] - Shutting down.");
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connectionManager?.Close();
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socketManager?.Close();
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} catch (Exception e) {
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if (LogLevel <= LogLevel.Error)
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Debug.LogError($"[{nameof(FacepunchTransport)}] - Caught an exception while shutting down: {e}");
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}
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}
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public override void Send(ulong clientId, ArraySegment<byte> data, NetworkDelivery delivery) {
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var sendType = NetworkDeliveryToSendType(delivery);
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if (clientId == ServerClientId)
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connectionManager.Connection.SendMessage(data.Array, data.Offset, data.Count, sendType);
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else if (connectedClients.TryGetValue(clientId, out Client user))
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user.connection.SendMessage(data.Array, data.Offset, data.Count, sendType);
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else if (LogLevel <= LogLevel.Normal)
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Debug.LogWarning($"[{nameof(FacepunchTransport)}] - Failed to send packet to remote client with ID {clientId}, client not connected.");
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}
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public override NetworkEvent PollEvent(out ulong clientId,
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out ArraySegment<byte> payload,
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out float receiveTime) {
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connectionManager?.Receive();
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socketManager?.Receive();
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clientId = 0;
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receiveTime = Time.realtimeSinceStartup;
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payload = default;
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return NetworkEvent.Nothing;
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}
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public override bool StartClient() {
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if (LogLevel <= LogLevel.Developer)
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Debug.Log($"[{nameof(FacepunchTransport)}] - Starting as client.");
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connectionManager = SteamNetworkingSockets.ConnectRelay<ConnectionManager>(targetSteamId);
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connectionManager.Interface = this;
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return true;
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}
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public override bool StartServer() {
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if (LogLevel <= LogLevel.Developer)
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Debug.Log($"[{nameof(FacepunchTransport)}] - Starting as server.");
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socketManager = SteamNetworkingSockets.CreateRelaySocket<SocketManager>();
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socketManager.Interface = this;
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return true;
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}
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#endregion
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#region ConnectionManager Implementation
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private byte[] payloadCache = new byte[4096];
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private void EnsurePayloadCapacity(int size) {
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if (payloadCache.Length >= size)
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return;
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payloadCache = new byte[Math.Max(payloadCache.Length * 2, size)];
|
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}
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|
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void IConnectionManager.OnConnecting(ConnectionInfo info) {
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if (LogLevel <= LogLevel.Developer)
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Debug.Log($"[{nameof(FacepunchTransport)}] - Connecting with Steam user {info.Identity.SteamId}.");
|
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}
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void IConnectionManager.OnConnected(ConnectionInfo info) {
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InvokeOnTransportEvent(NetworkEvent.Connect, ServerClientId, default, Time.realtimeSinceStartup);
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|
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if (LogLevel <= LogLevel.Developer)
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Debug.Log($"[{nameof(FacepunchTransport)}] - Connected with Steam user {info.Identity.SteamId}.");
|
||||
}
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|
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void IConnectionManager.OnDisconnected(ConnectionInfo info) {
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InvokeOnTransportEvent(NetworkEvent.Disconnect, ServerClientId, default, Time.realtimeSinceStartup);
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|
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if (LogLevel <= LogLevel.Developer)
|
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Debug.Log($"[{nameof(FacepunchTransport)}] - Disconnected Steam user {info.Identity.SteamId}.");
|
||||
}
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unsafe void IConnectionManager.OnMessage(IntPtr data, int size, long messageNum, long recvTime, int channel) {
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EnsurePayloadCapacity(size);
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fixed (byte* payload = payloadCache) {
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UnsafeUtility.MemCpy(payload, (byte*) data, size);
|
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}
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InvokeOnTransportEvent(NetworkEvent.Data, ServerClientId, new ArraySegment<byte>(payloadCache, 0, size),
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Time.realtimeSinceStartup);
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}
|
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#endregion
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#region SocketManager Implementation
|
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|
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void ISocketManager.OnConnecting(SocketConnection connection, ConnectionInfo info) {
|
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if (LogLevel <= LogLevel.Developer)
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Debug.Log($"[{nameof(FacepunchTransport)}] - Accepting connection from Steam user {info.Identity.SteamId}.");
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connection.Accept();
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}
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void ISocketManager.OnConnected(SocketConnection connection, ConnectionInfo info) {
|
||||
if (!connectedClients.ContainsKey(connection.Id)) {
|
||||
connectedClients.Add(connection.Id, new Client() {
|
||||
connection = connection,
|
||||
steamId = info.Identity.SteamId
|
||||
});
|
||||
|
||||
InvokeOnTransportEvent(NetworkEvent.Connect, connection.Id, default, Time.realtimeSinceStartup);
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||||
|
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if (LogLevel <= LogLevel.Developer)
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||||
Debug.Log($"[{nameof(FacepunchTransport)}] - Connected with Steam user {info.Identity.SteamId}.");
|
||||
} else if (LogLevel <= LogLevel.Normal)
|
||||
Debug.LogWarning($"[{nameof(FacepunchTransport)}] - Failed to connect client with ID {connection.Id}, client already connected.");
|
||||
}
|
||||
|
||||
void ISocketManager.OnDisconnected(SocketConnection connection, ConnectionInfo info) {
|
||||
if (connectedClients.Remove(connection.Id)) {
|
||||
InvokeOnTransportEvent(NetworkEvent.Disconnect, connection.Id, default, Time.realtimeSinceStartup);
|
||||
|
||||
if (LogLevel <= LogLevel.Developer)
|
||||
Debug.Log($"[{nameof(FacepunchTransport)}] - Disconnected Steam user {info.Identity.SteamId}");
|
||||
} else if (LogLevel <= LogLevel.Normal)
|
||||
Debug.LogWarning($"[{nameof(FacepunchTransport)}] - Failed to diconnect client with ID {connection.Id}, client not connected.");
|
||||
}
|
||||
|
||||
unsafe void ISocketManager.OnMessage(SocketConnection connection,
|
||||
NetIdentity identity,
|
||||
IntPtr data,
|
||||
int size,
|
||||
long messageNum,
|
||||
long recvTime,
|
||||
int channel) {
|
||||
EnsurePayloadCapacity(size);
|
||||
|
||||
fixed (byte* payload = payloadCache) {
|
||||
UnsafeUtility.MemCpy(payload, (byte*) data, size);
|
||||
}
|
||||
|
||||
InvokeOnTransportEvent(NetworkEvent.Data, connection.Id, new ArraySegment<byte>(payloadCache, 0, size),
|
||||
Time.realtimeSinceStartup);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utility Methods
|
||||
|
||||
private IEnumerator InitSteamworks() {
|
||||
yield return new WaitUntil(() => SteamClient.IsValid);
|
||||
|
||||
SteamNetworkingUtils.InitRelayNetworkAccess();
|
||||
|
||||
if (LogLevel <= LogLevel.Developer)
|
||||
Debug.Log($"[{nameof(FacepunchTransport)}] - Initialized access to Steam Relay Network.");
|
||||
|
||||
userSteamId = SteamClient.SteamId;
|
||||
|
||||
if (LogLevel <= LogLevel.Developer)
|
||||
Debug.Log($"[{nameof(FacepunchTransport)}] - Fetched user Steam ID.");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
3
Runtime/Engine/Code/Steam/FacepunchTransport.cs.meta
Normal file
3
Runtime/Engine/Code/Steam/FacepunchTransport.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 516179f3a4a7476ea24875d52fae3042
|
||||
timeCreated: 1751378412
|
||||
Reference in New Issue
Block a user