Behaviour Tree

This commit is contained in:
2025-10-10 18:09:23 +02:00
parent fe7dea3c7c
commit d1583c9f58
13 changed files with 208 additions and 0 deletions

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namespace RebootKit.Engine.AI {
public class BehaviourTree : BehaviourNode {
public BehaviourTree(string name) : base(name) {
}
public override Status Process(float dt) {
while (m_CurrentChild < Children.Count) {
Status status = Children[m_CurrentChild].Process(dt);
if (status != Status.Success) {
return status;
}
m_CurrentChild += 1;
}
return Status.Success;
}
}
}