multiplayer refactor

This commit is contained in:
2025-07-21 09:04:43 +02:00
parent 1054061d91
commit a0a0f6303d
29 changed files with 2186 additions and 603 deletions

View File

@@ -7,6 +7,7 @@ using R3;
using RebootKit.Engine.Console;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Input;
using RebootKit.Engine.Network;
using RebootKit.Engine.Simulation;
using RebootKit.Engine.Steam;
using Unity.Netcode;
@@ -26,19 +27,16 @@ namespace RebootKit.Engine.Main {
static readonly Logger s_Logger = new Logger("RR");
[ConfigVar("con.write_log", 1, "Enables writing game log to console output")]
static ConfigVar s_writeLogToConsole;
[ConfigVar("sv.tick_rate", 24, "Server tick rate in Hz")]
public static ConfigVar TickRate;
static ConfigVar s_WriteLogToConsole;
internal static EngineConfigAsset EngineConfig;
static DisposableBag s_disposableBag;
static DisposableBag s_servicesBag;
static DisposableBag s_DisposableBag;
static DisposableBag s_ServicesBag;
static AsyncOperationHandle<SceneInstance> s_mainMenuSceneHandle;
static AsyncOperationHandle<SceneInstance> s_MainMenuSceneHandle;
static NetworkSystem s_networkSystemPrefab;
static NetworkSystem s_NetworkSystemPrefab;
internal static NetworkSystem NetworkSystemInstance;
internal static ConsoleService Console { get; private set; }
@@ -49,10 +47,6 @@ namespace RebootKit.Engine.Main {
public static Game GameInstance { get; internal set; }
public static ulong TickCount { get; private set; }
public static event Action<ulong> ServerTick = delegate { };
public static event Action ClientTick = delegate { };
// Lifecycle API
// @NOTE: This method is called at the very start of the game, when boot scene loaded.
@@ -62,13 +56,13 @@ namespace RebootKit.Engine.Main {
EngineConfig = configAsset;
s_Logger.Info("Initializing");
s_servicesBag = new DisposableBag();
s_disposableBag = new DisposableBag();
s_ServicesBag = new DisposableBag();
s_DisposableBag = new DisposableBag();
s_Logger.Info("Registering core services");
Console = CreateService<ConsoleService>();
Input = new InputService(EngineConfig.inputConfig);
s_servicesBag.Add(Input);
s_ServicesBag.Add(Input);
World = CreateService<WorldService>();
await InitializeAssetsAsync(cancellationToken);
@@ -80,7 +74,7 @@ namespace RebootKit.Engine.Main {
// @NOTE: This method is called after the main scene is loaded.
internal static async UniTask RunAsync(CancellationToken cancellationToken) {
s_networkSystemPrefab =
s_NetworkSystemPrefab =
Resources.Load<NetworkSystem>(RConsts.k_CoreNetworkGameSystemsResourcesPath);
NetworkManager.Singleton.OnConnectionEvent += OnConnectionEvent;
@@ -97,7 +91,7 @@ namespace RebootKit.Engine.Main {
Observable.EveryUpdate()
.Subscribe(_ => Tick())
.AddTo(ref s_disposableBag);
.AddTo(ref s_DisposableBag);
await OpenMainMenuAsync(cancellationToken);
@@ -133,8 +127,8 @@ namespace RebootKit.Engine.Main {
SteamManager.Shutdown();
#endif
s_servicesBag.Dispose();
s_disposableBag.Dispose();
s_ServicesBag.Dispose();
s_DisposableBag.Dispose();
}
// Assets API
@@ -176,16 +170,16 @@ namespace RebootKit.Engine.Main {
return;
}
s_mainMenuSceneHandle = Addressables.LoadSceneAsync(EngineConfig.mainMenuScene, LoadSceneMode.Additive);
await s_mainMenuSceneHandle;
s_MainMenuSceneHandle = Addressables.LoadSceneAsync(EngineConfig.mainMenuScene, LoadSceneMode.Additive);
await s_MainMenuSceneHandle;
}
internal static void CloseMainMenu() {
if (!s_mainMenuSceneHandle.IsValid()) {
if (!s_MainMenuSceneHandle.IsValid()) {
return;
}
Addressables.UnloadSceneAsync(s_mainMenuSceneHandle);
Addressables.UnloadSceneAsync(s_MainMenuSceneHandle);
}
public static void SetServerWorld(string worldID) {
@@ -253,13 +247,13 @@ namespace RebootKit.Engine.Main {
}
TService service = asset.Create();
s_servicesBag.Add(service);
s_ServicesBag.Add(service);
return service;
}
public static TService CreateService<TService>() where TService : class, IService {
TService service = Activator.CreateInstance<TService>();
s_servicesBag.Add(service);
s_ServicesBag.Add(service);
return service;
}
@@ -382,28 +376,8 @@ namespace RebootKit.Engine.Main {
GameInstance.SendChatMessageRpc(message);
}
static float s_tickTimer;
static void Tick() {
float deltaTime = Time.deltaTime;
float minTickTime = 1.0f / TickRate.IndexValue;
s_tickTimer += deltaTime;
while (s_tickTimer >= minTickTime) {
s_tickTimer -= minTickTime;
if (IsServer()) {
ServerTick?.Invoke(TickCount);
}
if (IsClient()) {
ClientTick?.Invoke();
}
TickCount++;
}
}
static void OnConnectionEvent(NetworkManager network, ConnectionEventData data) {
@@ -416,7 +390,7 @@ namespace RebootKit.Engine.Main {
GameInstance = Object.Instantiate(EngineConfig.gamePrefab);
GameInstance.NetworkObject.Spawn();
NetworkSystemInstance = Object.Instantiate(s_networkSystemPrefab);
NetworkSystemInstance = Object.Instantiate(s_NetworkSystemPrefab);
NetworkSystemInstance.NetworkObject.Spawn();
}