multiplayer refactor

This commit is contained in:
2025-07-21 09:04:43 +02:00
parent 1054061d91
commit a0a0f6303d
29 changed files with 2186 additions and 603 deletions

View File

@@ -1,5 +1,6 @@
using System.Text;
using RebootKit.Engine.Main;
using RebootKit.Engine.Network;
using RebootKit.Engine.Simulation;
using RebootKit.Engine.UI;
using UnityEngine;
@@ -48,6 +49,8 @@ namespace RebootKit.Engine.Development {
m_StringBuilder.Append(resolution.height);
m_StringBuilder.Append("@");
m_StringBuilder.Append(resolution.refreshRateRatio);
m_StringBuilder.Append("Hz | IsLittleEndian: ");
m_StringBuilder.Append(System.BitConverter.IsLittleEndian ? "true" : "false");
m_StringBuilder.AppendLine();
}
@@ -60,6 +63,7 @@ namespace RebootKit.Engine.Development {
}
m_StringBuilder.Append($"IsServer: {RR.IsServer().ToString()}");
m_StringBuilder.Append($" | TickRate: {NetworkSystem.TickRate.IndexValue.ToString()}");
m_StringBuilder.Append($" | IsClient: {RR.IsClient().ToString()}");
m_StringBuilder.Append($" | WorldID: {network.WorldID.ToString()}");
m_StringBuilder.Append($" | Clients: {network.Clients.Count.ToString()}");