multiplayer refactor
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@@ -1,5 +1,6 @@
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using System.Text;
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using RebootKit.Engine.Main;
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using RebootKit.Engine.Network;
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using RebootKit.Engine.Simulation;
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using RebootKit.Engine.UI;
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using UnityEngine;
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@@ -48,6 +49,8 @@ namespace RebootKit.Engine.Development {
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m_StringBuilder.Append(resolution.height);
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m_StringBuilder.Append("@");
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m_StringBuilder.Append(resolution.refreshRateRatio);
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m_StringBuilder.Append("Hz | IsLittleEndian: ");
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m_StringBuilder.Append(System.BitConverter.IsLittleEndian ? "true" : "false");
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m_StringBuilder.AppendLine();
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}
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@@ -60,6 +63,7 @@ namespace RebootKit.Engine.Development {
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}
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m_StringBuilder.Append($"IsServer: {RR.IsServer().ToString()}");
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m_StringBuilder.Append($" | TickRate: {NetworkSystem.TickRate.IndexValue.ToString()}");
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m_StringBuilder.Append($" | IsClient: {RR.IsClient().ToString()}");
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m_StringBuilder.Append($" | WorldID: {network.WorldID.ToString()}");
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m_StringBuilder.Append($" | Clients: {network.Clients.Count.ToString()}");
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