fix?
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Runtime/FPPKit/Code.meta
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Runtime/FPPKit/Code.meta
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Runtime/FPPKit/Code/FPPActor.cs
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Runtime/FPPKit/Code/FPPActor.cs
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Runtime/FPPKit/Code/FPPActor.cs.meta
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Runtime/FPPKit/Code/FPPActor.cs.meta
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Runtime/FPPKit/Code/FPPCamera.cs
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Runtime/FPPKit/Code/FPPCamera.cs
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Runtime/FPPKit/Code/FPPCamera.cs.meta
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Runtime/FPPKit/Code/FPPCamera.cs.meta
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Runtime/FPPKit/Code/FPPConsts.cs
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Runtime/FPPKit/Code/FPPConsts.cs
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Runtime/FPPKit/Code/FPPConsts.cs.meta
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Runtime/FPPKit/Code/FPPConsts.cs.meta
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Runtime/FPPKit/Code/FPPLocomotion.cs
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Runtime/FPPKit/Code/FPPLocomotion.cs
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Runtime/FPPKit/Code/FPPLocomotion.cs.meta
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Runtime/FPPKit/Code/FPPLocomotion.cs.meta
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Runtime/FPPKit/Code/FPPPlayerController.cs
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Runtime/FPPKit/Code/FPPPlayerController.cs
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Runtime/FPPKit/Code/FPPPlayerController.cs.meta
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Runtime/FPPKit/Code/FPPPlayerController.cs.meta
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Runtime/FPPKit/Code/FPPPlayerControllerAsset.cs
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Runtime/FPPKit/Code/FPPPlayerControllerAsset.cs
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@@ -6,9 +6,8 @@ namespace RebootKit.FPPKit {
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public class FPPPlayerControllerAsset : ControllerAsset {
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[SerializeField] FPPPlayerController.Config m_Config;
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public override IController Create(DIContext context) {
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public override IController Create() {
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FPPPlayerController instance = new(m_Config);
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context.Inject(instance);
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return instance;
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}
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}
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Runtime/FPPKit/Code/FPPPlayerControllerAsset.cs.meta
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Runtime/FPPKit/Code/FPPPlayerControllerAsset.cs.meta
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Runtime/FPPKit/FPP PlayerController.asset
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Runtime/FPPKit/FPP PlayerController.asset
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Runtime/FPPKit/FPP PlayerController.asset.meta
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Runtime/FPPKit/FPP PlayerController.asset.meta
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Runtime/FPPKit/Prefabs.meta
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Runtime/FPPKit/Prefabs.meta
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Runtime/FPPKit/Prefabs/actor_fpp.prefab
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Runtime/FPPKit/Prefabs/actor_fpp.prefab
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Runtime/FPPKit/Prefabs/actor_fpp.prefab.meta
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Runtime/FPPKit/Prefabs/actor_fpp.prefab.meta
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Runtime/FPPKit/RebootKit.FPPKit.asmdef
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Runtime/FPPKit/RebootKit.FPPKit.asmdef
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Runtime/FPPKit/RebootKit.FPPKit.asmdef.meta
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Runtime/FPPKit/RebootKit.FPPKit.asmdef.meta
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