fix?
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16
Runtime/Engine/Code/Foundation/ConstantsAsset.cs
Normal file → Executable file
16
Runtime/Engine/Code/Foundation/ConstantsAsset.cs
Normal file → Executable file
@@ -1,9 +1,9 @@
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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public class ConstantsAsset<T> : RAsset {
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[SerializeField] T m_Value;
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public T Value => m_Value;
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}
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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public class ConstantsAsset<T> : RAsset {
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[SerializeField] T m_Value;
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public T Value => m_Value;
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}
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}
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