fix?
This commit is contained in:
0
Runtime/Engine/Code/Foundation/ConfigVar.cs
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Runtime/Engine/Code/Foundation/ConfigVar.cs
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Runtime/Engine/Code/Foundation/ConfigVar.cs.meta
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Runtime/Engine/Code/Foundation/ConfigVar.cs.meta
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Runtime/Engine/Code/Foundation/ConfigVarsContainer.cs
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Runtime/Engine/Code/Foundation/ConfigVarsContainer.cs
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Runtime/Engine/Code/Foundation/ConfigVarsContainer.cs.meta
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Runtime/Engine/Code/Foundation/ConfigVarsContainer.cs.meta
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Runtime/Engine/Code/Foundation/ConstantsAsset.cs
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Runtime/Engine/Code/Foundation/ConstantsAsset.cs
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@@ -1,9 +1,9 @@
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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public class ConstantsAsset<T> : RAsset {
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[SerializeField] T m_Value;
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public T Value => m_Value;
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}
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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public class ConstantsAsset<T> : RAsset {
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[SerializeField] T m_Value;
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public T Value => m_Value;
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}
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}
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Runtime/Engine/Code/Foundation/ConstantsAsset.cs.meta
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Runtime/Engine/Code/Foundation/ConstantsAsset.cs.meta
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Runtime/Engine/Code/Foundation/ConstsColorAsset.cs
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Runtime/Engine/Code/Foundation/ConstsColorAsset.cs
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@@ -1,7 +1,7 @@
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Color")]
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public class ConstsColorAsset : ConstantsAsset<Color> {
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}
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Color")]
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public class ConstsColorAsset : ConstantsAsset<Color> {
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}
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}
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Runtime/Engine/Code/Foundation/ConstsColorAsset.cs.meta
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Runtime/Engine/Code/Foundation/ConstsColorAsset.cs.meta
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Runtime/Engine/Code/Foundation/ConstsFloatAsset.cs
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Runtime/Engine/Code/Foundation/ConstsFloatAsset.cs
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@@ -1,7 +1,7 @@
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Float")]
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public class ConstsFloatAsset : ConstantsAsset<float> {
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}
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Float")]
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public class ConstsFloatAsset : ConstantsAsset<float> {
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}
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}
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Runtime/Engine/Code/Foundation/ConstsFloatAsset.cs.meta
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Runtime/Engine/Code/Foundation/ConstsFloatAsset.cs.meta
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12
Runtime/Engine/Code/Foundation/ConstsIntAsset.cs
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Runtime/Engine/Code/Foundation/ConstsIntAsset.cs
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@@ -1,7 +1,7 @@
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Int")]
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public class ConstsIntAsset : ConfigAsset<int> {
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}
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Int")]
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public class ConstsIntAsset : ConfigAsset<int> {
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}
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}
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Runtime/Engine/Code/Foundation/ConstsIntAsset.cs.meta
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Runtime/Engine/Code/Foundation/ConstsIntAsset.cs.meta
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72
Runtime/Engine/Code/Foundation/ConstsProperty.cs
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Runtime/Engine/Code/Foundation/ConstsProperty.cs
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@@ -1,37 +1,37 @@
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using System;
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[Serializable]
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public struct ConstsProperty<T> {
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[SerializeField] T m_InlineValue;
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[SerializeField] ConstantsAsset<T> m_Asset;
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[SerializeField] bool m_UseInlineValue;
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public ConstsProperty(T value) {
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m_InlineValue = value;
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m_Asset = null;
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m_UseInlineValue = true;
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}
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public ConstsProperty(ConstantsAsset<T> asset) {
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m_InlineValue = default;
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m_Asset = asset;
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m_UseInlineValue = false;
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}
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public T Value {
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get {
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if (m_UseInlineValue) {
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return m_InlineValue;
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}
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if (m_Asset != null) {
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return m_Asset.Value;
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}
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return default;
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}
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}
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}
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using System;
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[Serializable]
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public struct ConstsProperty<T> {
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[SerializeField] T m_InlineValue;
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[SerializeField] ConstantsAsset<T> m_Asset;
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[SerializeField] bool m_UseInlineValue;
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public ConstsProperty(T value) {
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m_InlineValue = value;
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m_Asset = null;
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m_UseInlineValue = true;
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}
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public ConstsProperty(ConstantsAsset<T> asset) {
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m_InlineValue = default;
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m_Asset = asset;
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m_UseInlineValue = false;
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}
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public T Value {
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get {
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if (m_UseInlineValue) {
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return m_InlineValue;
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}
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if (m_Asset != null) {
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return m_Asset.Value;
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}
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return default;
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}
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}
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}
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}
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Runtime/Engine/Code/Foundation/ConstsProperty.cs.meta
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Runtime/Engine/Code/Foundation/ConstsProperty.cs.meta
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Runtime/Engine/Code/Foundation/ControllerAsset.cs
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Runtime/Engine/Code/Foundation/ControllerAsset.cs
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Runtime/Engine/Code/Foundation/ControllerAsset.cs.meta
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Runtime/Engine/Code/Foundation/ControllerAsset.cs.meta
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Runtime/Engine/Code/Foundation/DIContext.cs
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Runtime/Engine/Code/Foundation/DIContext.cs
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Runtime/Engine/Code/Foundation/DIContext.cs.meta
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Runtime/Engine/Code/Foundation/DIContext.cs.meta
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Runtime/Engine/Code/Foundation/DisposableListener.cs
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Runtime/Engine/Code/Foundation/DisposableListener.cs
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Runtime/Engine/Code/Foundation/DisposableListener.cs.meta
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Runtime/Engine/Code/Foundation/DisposableListener.cs.meta
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Runtime/Engine/Code/Foundation/Either.cs
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Runtime/Engine/Code/Foundation/Either.cs
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Runtime/Engine/Code/Foundation/Either.cs.meta
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Runtime/Engine/Code/Foundation/Either.cs.meta
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Runtime/Engine/Code/Foundation/FloatRange.cs
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Runtime/Engine/Code/Foundation/FloatRange.cs
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Runtime/Engine/Code/Foundation/FloatRange.cs.meta
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Runtime/Engine/Code/Foundation/FloatRange.cs.meta
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Runtime/Engine/Code/Foundation/IController.cs
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Runtime/Engine/Code/Foundation/IController.cs
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@@ -96,21 +96,21 @@ namespace RebootKit.Engine.Foundation {
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}
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public static class ControllersManagerUtils {
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public static void Add(this ControllersManager<IController> manager, ControllerAsset asset, DIContext context) {
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IController controller = asset.Create(context);
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public static void Add(this ControllersManager<IController> manager, ControllerAsset asset) {
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IController controller = asset.Create();
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manager.Add(controller);
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}
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public static void Add(this ControllersManager<IController> manager, List<ControllerAsset> controllerAsset, DIContext context) {
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public static void Add(this ControllersManager<IController> manager, List<ControllerAsset> controllerAsset) {
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foreach (ControllerAsset asset in controllerAsset) {
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IController controller = asset.Create(context);
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IController controller = asset.Create();
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manager.Add(controller);
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}
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}
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public static void Add(this ControllersManager<IController> manager, ControllerAsset[] controllerAsset, DIContext context) {
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public static void Add(this ControllersManager<IController> manager, ControllerAsset[] controllerAsset) {
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foreach (ControllerAsset asset in controllerAsset) {
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IController controller = asset.Create(context);
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IController controller = asset.Create();
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manager.Add(controller);
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}
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}
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Runtime/Engine/Code/Foundation/IController.cs.meta
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Runtime/Engine/Code/Foundation/IController.cs.meta
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Runtime/Engine/Code/Foundation/IFactory.cs
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Runtime/Engine/Code/Foundation/IFactory.cs
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@@ -1,11 +1,15 @@
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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public interface IFactory<out TProd> {
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TProd Create();
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}
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public interface IFactoryDI<out TProd> {
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TProd Create(DIContext context);
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}
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public abstract class FactoryAsset<TProd> : ScriptableObject, IFactoryDI<TProd> where TProd : class {
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public abstract TProd Create(DIContext context);
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public abstract class FactoryAsset<TProd> : ScriptableObject, IFactory<TProd> where TProd : class {
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public abstract TProd Create();
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}
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}
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Runtime/Engine/Code/Foundation/IFactory.cs.meta
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Runtime/Engine/Code/Foundation/IFactory.cs.meta
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Runtime/Engine/Code/Foundation/IPredicate.cs
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Runtime/Engine/Code/Foundation/IPredicate.cs
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Runtime/Engine/Code/Foundation/IPredicate.cs.meta
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Runtime/Engine/Code/Foundation/IPredicate.cs.meta
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Runtime/Engine/Code/Foundation/IService.cs
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Runtime/Engine/Code/Foundation/IService.cs
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Runtime/Engine/Code/Foundation/IService.cs.meta
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Runtime/Engine/Code/Foundation/IService.cs.meta
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Runtime/Engine/Code/Foundation/Logger.cs
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Runtime/Engine/Code/Foundation/Logger.cs
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Runtime/Engine/Code/Foundation/Logger.cs.meta
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Runtime/Engine/Code/Foundation/Logger.cs.meta
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Runtime/Engine/Code/Foundation/SceneContext.cs
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Runtime/Engine/Code/Foundation/SceneContext.cs
Normal file → Executable file
@@ -1,5 +1,4 @@
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using RebootKit.Engine.Main;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace RebootKit.Engine.Foundation {
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@@ -12,24 +11,23 @@ namespace RebootKit.Engine.Foundation {
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}
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[DefaultExecutionOrder(-1000)]
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public class SceneContext : MonoBehaviour, IDependencyInstaller {
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public class SceneContext : MonoBehaviour {
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static readonly Logger s_logger = new(nameof(SceneContext));
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[SerializeField] SceneDependencyInstaller[] m_Installers;
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DIContext m_DIContext;
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void Awake() {
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DIContext context = RR.DIContext;
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foreach (GameObject root in gameObject.scene.GetRootGameObjects()) {
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// s_logger.Info("Injecting root game object: " + root.name);
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context.InjectGameObject(root);
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}
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}
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m_DIContext = new DIContext();
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public void Install(DIContext context) {
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s_logger.Info("Installing scene dependency installers");
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foreach (SceneDependencyInstaller installer in m_Installers) {
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installer.Install(context);
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installer.Install(m_DIContext);
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}
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foreach (GameObject root in gameObject.scene.GetRootGameObjects()) {
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m_DIContext.InjectGameObject(root);
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}
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}
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}
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0
Runtime/Engine/Code/Foundation/SceneContext.cs.meta
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Runtime/Engine/Code/Foundation/SceneContext.cs.meta
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Runtime/Engine/Code/Foundation/SerializableGuid.cs
Normal file → Executable file
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Runtime/Engine/Code/Foundation/SerializableGuid.cs
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Runtime/Engine/Code/Foundation/SerializableGuid.cs.meta
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Runtime/Engine/Code/Foundation/SerializableGuid.cs.meta
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Runtime/Engine/Code/Foundation/StateMachine.cs
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Runtime/Engine/Code/Foundation/StateMachine.cs
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Runtime/Engine/Code/Foundation/StateMachine.cs.meta
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Runtime/Engine/Code/Foundation/StateMachine.cs.meta
Normal file → Executable file
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