fix?
This commit is contained in:
208
Editor/RebootWindow/GameServicesView.cs
Normal file → Executable file
208
Editor/RebootWindow/GameServicesView.cs
Normal file → Executable file
@@ -1,105 +1,105 @@
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using System.Collections.Generic;
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using RebootKit.Engine;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.UI;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace RebootKitEditor.RebootWindow {
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public class GameServicesView : IView {
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VisualElement m_RootElement;
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readonly List<Editor> m_ServiceEditors = new();
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[Inject] EngineConfigAsset m_EngineConfigAsset;
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public void Dispose() {
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foreach (Editor editor in m_ServiceEditors) {
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if (editor != null) {
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Object.DestroyImmediate(editor);
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}
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}
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m_ServiceEditors.Clear();
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}
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public VisualElement Build() {
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m_RootElement = new ScrollView();
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// int servicesLength = m_EngineConfigAsset.services?.Length ?? 0;
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//
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// Label servicesAmountLabel = new($"Game services: {servicesLength}") {
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// style = {
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// color = new Color(0.7f, 0.9f, 0.9f),
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// unityFontStyleAndWeight = FontStyle.Bold
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// }
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// };
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// m_RootElement.Add(servicesAmountLabel);
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//
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// for (int i = 0; i < servicesLength; i++) {
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// ServiceAsset serviceAsset = m_EngineConfigAsset.services[i];
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//
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// VisualElement serviceView = CreateServicesView(serviceAsset);
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// serviceView.style.backgroundColor = i % 2 == 0 ? new Color(0.1f, 0.1f, 0.1f) : new Color(0.2f, 0.2f, 0.2f);
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// m_RootElement.Add(serviceView);
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// }
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return m_RootElement;
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}
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VisualElement CreateServicesView<T>(ServiceAsset<T> serviceAsset) where T : class, IService {
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VisualElement root = new() {
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style = {
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paddingBottom = 4,
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paddingTop = 4,
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paddingLeft = 4,
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paddingRight = 4,
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borderBottomLeftRadius = 4,
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borderBottomRightRadius = 4
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}
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};
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VisualElement header = new() {
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style = {
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backgroundColor = new Color(0.2f, 0.2f, 0.2f),
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paddingLeft = 8,
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paddingRight = 8,
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paddingTop = 4,
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paddingBottom = 4,
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borderTopLeftRadius = 4,
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borderTopRightRadius = 4,
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}
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};
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root.Add(header);
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Label nameLabel = new(serviceAsset.name) {
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style = {
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color = new Color(0.7f, 0.9f, 0.9f),
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unityFontStyleAndWeight = FontStyle.Bold
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}
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};
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header.Add(nameLabel);
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VisualElement editorView = new() {
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style = {
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backgroundColor = new Color(0.3f, 0.3f, 0.3f),
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paddingLeft = 10,
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paddingRight = 10,
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paddingTop = 5,
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paddingBottom = 5,
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minHeight = 50
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}
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};
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root.Add(editorView);
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Editor editor = Editor.CreateEditor(serviceAsset);
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m_ServiceEditors.Add(editor);
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InspectorElement inspectorElement = new(editor);
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editorView.Add(inspectorElement);
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return root;
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}
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}
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using System.Collections.Generic;
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using RebootKit.Engine;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.UI;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace RebootKitEditor.RebootWindow {
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public class GameServicesView : IView {
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VisualElement m_RootElement;
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readonly List<Editor> m_ServiceEditors = new();
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[Inject] EngineConfigAsset m_EngineConfigAsset;
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public void Dispose() {
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foreach (Editor editor in m_ServiceEditors) {
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if (editor != null) {
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Object.DestroyImmediate(editor);
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}
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}
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m_ServiceEditors.Clear();
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}
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public VisualElement Build() {
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m_RootElement = new ScrollView();
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// int servicesLength = m_EngineConfigAsset.services?.Length ?? 0;
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//
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// Label servicesAmountLabel = new($"Game services: {servicesLength}") {
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// style = {
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// color = new Color(0.7f, 0.9f, 0.9f),
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// unityFontStyleAndWeight = FontStyle.Bold
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// }
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// };
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// m_RootElement.Add(servicesAmountLabel);
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//
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// for (int i = 0; i < servicesLength; i++) {
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// ServiceAsset serviceAsset = m_EngineConfigAsset.services[i];
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//
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// VisualElement serviceView = CreateServicesView(serviceAsset);
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// serviceView.style.backgroundColor = i % 2 == 0 ? new Color(0.1f, 0.1f, 0.1f) : new Color(0.2f, 0.2f, 0.2f);
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// m_RootElement.Add(serviceView);
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// }
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return m_RootElement;
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}
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VisualElement CreateServicesView<T>(ServiceAsset<T> serviceAsset) where T : class, IService {
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VisualElement root = new() {
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style = {
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paddingBottom = 4,
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paddingTop = 4,
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paddingLeft = 4,
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paddingRight = 4,
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borderBottomLeftRadius = 4,
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borderBottomRightRadius = 4
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}
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};
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VisualElement header = new() {
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style = {
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backgroundColor = new Color(0.2f, 0.2f, 0.2f),
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paddingLeft = 8,
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paddingRight = 8,
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paddingTop = 4,
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paddingBottom = 4,
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borderTopLeftRadius = 4,
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borderTopRightRadius = 4,
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}
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};
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root.Add(header);
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Label nameLabel = new(serviceAsset.name) {
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style = {
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color = new Color(0.7f, 0.9f, 0.9f),
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unityFontStyleAndWeight = FontStyle.Bold
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}
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};
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header.Add(nameLabel);
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VisualElement editorView = new() {
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style = {
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backgroundColor = new Color(0.3f, 0.3f, 0.3f),
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paddingLeft = 10,
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paddingRight = 10,
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paddingTop = 5,
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paddingBottom = 5,
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minHeight = 50
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}
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};
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root.Add(editorView);
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Editor editor = Editor.CreateEditor(serviceAsset);
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m_ServiceEditors.Add(editor);
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InspectorElement inspectorElement = new(editor);
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editorView.Add(inspectorElement);
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return root;
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}
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}
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}
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