moved input controls to addressables

This commit is contained in:
2025-06-18 17:24:34 +02:00
parent 518fd29d75
commit 62b484fa49
3 changed files with 61 additions and 14 deletions

View File

@@ -99,22 +99,48 @@ namespace RebootKit.Engine.Main {
}
// Assets API
static readonly List<GameModeAsset> s_gameModesAssets = new List<GameModeAsset>();
static readonly List<WorldConfigAsset> s_worldConfigsAssets = new List<WorldConfigAsset>();
static readonly List<GameModeAsset> s_GameModesAssets = new List<GameModeAsset>();
static readonly List<WorldConfigAsset> s_WorldConfigsAssets = new List<WorldConfigAsset>();
public static IReadOnlyList<GameModeAsset> GameModesAssets => s_gameModesAssets;
public static IReadOnlyList<WorldConfigAsset> WorldConfigsAssets => s_worldConfigsAssets;
public static IReadOnlyList<GameModeAsset> GameModesAssets => s_GameModesAssets;
public static IReadOnlyList<WorldConfigAsset> WorldConfigsAssets => s_WorldConfigsAssets;
public static async UniTask InitializeAssetsAsync(CancellationToken cancellationToken) {
s_gameModesAssets.Clear();
s_worldConfigsAssets.Clear();
s_GameModesAssets.Clear();
s_WorldConfigsAssets.Clear();
s_Logger.Info("Loading game assets");
await Addressables.LoadAssetsAsync<GameModeAsset>("game_mode", asset => { s_gameModesAssets.Add(asset); }).ToUniTask(cancellationToken: cancellationToken);
s_Logger.Info($"Loaded {s_gameModesAssets.Count} game modes");
await Addressables.LoadAssetsAsync<GameModeAsset>("game_mode", asset => { s_GameModesAssets.Add(asset); }).ToUniTask(cancellationToken: cancellationToken);
s_Logger.Info($"Loaded {s_GameModesAssets.Count} game modes");
await Addressables.LoadAssetsAsync<WorldConfigAsset>("world", asset => { s_worldConfigsAssets.Add(asset); }).ToUniTask(cancellationToken: cancellationToken);
await Addressables.LoadAssetsAsync<WorldConfigAsset>("world", asset => { s_WorldConfigsAssets.Add(asset); }).ToUniTask(cancellationToken: cancellationToken);
}
public static GameModeAsset GetGameMode(string name) {
if (string.IsNullOrEmpty(name)) {
throw new ArgumentException("Game mode name cannot be null or empty", nameof(name));
}
GameModeAsset gameMode = s_GameModesAssets.Find(asset => asset.name.Equals(name, StringComparison.Ordinal));
if (!gameMode) {
throw new KeyNotFoundException($"Game mode '{name}' not found");
}
return gameMode;
}
public static WorldConfigAsset GetWorldConfigAsset(string name) {
if (string.IsNullOrEmpty(name)) {
throw new ArgumentException("World config name cannot be null or empty", nameof(name));
}
WorldConfigAsset worldConfig = s_WorldConfigsAssets.Find(asset => asset.Config.name.Equals(name, StringComparison.Ordinal));
if (!worldConfig) {
throw new KeyNotFoundException($"World config '{name}' not found");
}
return worldConfig;
}
// Game API