This commit is contained in:
2025-03-30 16:06:57 +02:00
parent e62bd2aa6d
commit 623ba3f621
148 changed files with 2773 additions and 1441 deletions

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using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using RebootKit.Engine;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Services.Console;
using RebootKit.Engine.Services.Input;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem;
using Object = UnityEngine.Object;
namespace RebootKit.FPPKit {
public class FPPPlayerController : IController {
readonly Config m_Config;
FPPActor m_FPPActor;
[Inject] InputService m_InputService;
[CVar("p_move_speed", 4.0f)] CVar m_MovementSpeedCVar;
[CVar("fpp_cam_look_sens", 0.25f)] CVar m_SensitivityCVar;
public FPPPlayerController(Config config) {
m_Config = config;
}
public void Dispose() {
}
public async UniTask OnStart(CancellationToken cancellationToken) {
m_InputService.LockCursor();
m_InputService.EnableControls();
m_SensitivityCVar = RR.CVarNumber("fpp_cam_look_sens", 0.25f);
m_MovementSpeedCVar = RR.CVarNumber("p_move_speed", 4.0f);
m_FPPActor = await RR.World.SpawnActor<FPPActor>(m_Config.fppActorPrefab, cancellationToken);
await Awaitable.NextFrameAsync(cancellationToken);
}
public void OnStop() {
m_InputService.DisableControls();
m_InputService.UnlockCursor();
Object.Destroy(m_FPPActor);
RR.World.KillActor(m_FPPActor);
}
public void OnTick() {
// m_FPPActor.FPPCamera.Sensitivity = m_SensitivityCVar.FloatValue;
// m_FPPActor.Locomotion.maxMovementSpeed = m_MovementSpeedCVar.FloatValue;
Vector2 lookInput = m_Config.lookActionReference.action.ReadValue<Vector2>();
m_FPPActor.Look(lookInput);
Vector2 moveInput = m_Config.moveActionReference.action.ReadValue<Vector2>();
m_FPPActor.MoveRight(moveInput.x);
m_FPPActor.MoveForward(moveInput.y);
if (m_Config.jumpActionReference.action.WasPerformedThisFrame()) {
m_FPPActor.Jump();
}
// m_FPPActor.Dragger.TargetWorldPosition = m_FPPActor.FPPCamera.Camera.transform.position + m_FPPActor.FPPCamera.Camera.transform.forward * m_FPPActor.DragObjectDistanceFromCamera;
//
// if (m_Config.dragObjectActionReference.action.WasPressedThisFrame() && !m_FPPActor.Dragger.IsDragging) {
// GameObject pickedGameObject = m_FPPActor.FPPCamera.Sensor.Sense();
// if (pickedGameObject != null && pickedGameObject.TryGetComponent(out Rigidbody rigidbody)) {
// m_FPPActor.Dragger.Grab(rigidbody);
// }
// }
//
// if (m_Config.dragObjectActionReference.action.WasReleasedThisFrame()) {
// m_FPPActor.Dragger.Drop();
// }
}
[Serializable]
public class Config {
public AssetReferenceT<GameObject> fppActorPrefab;
public InputActionReference moveActionReference;
public InputActionReference lookActionReference;
public InputActionReference jumpActionReference;
public InputActionReference dragObjectActionReference;
public InputActionReference primaryActionReference;
public InputActionReference secondaryActionReference;
}
}
}