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81
Runtime/Engine/Code/Services/ConsoleUI/ConsoleUIService.cs
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81
Runtime/Engine/Code/Services/ConsoleUI/ConsoleUIService.cs
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using System.Text;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Services.Input;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Logger = RebootKit.Engine.Foundation.Logger;
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namespace RebootKit.Engine.Services.ConsoleUI {
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public class ConsoleUIService : ServiceMonoBehaviour {
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static readonly Logger s_logger = new(nameof(ConsoleUIService));
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[SerializeField] ConsoleVC m_ConsoleVC;
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[SerializeField] ScriptableInputAction m_ToggleAction;
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readonly StringBuilder m_Content = new();
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public bool IsVisible => m_ConsoleVC.gameObject.activeSelf;
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void Awake() {
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SetVisibility(false);
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}
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void OnEnable() {
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s_logger.Info("OnEnable console");
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m_ToggleAction.Action.Enable();
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m_ToggleAction.Action.performed += OnToggleAction;
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m_ConsoleVC.InputSubmitted += OnUserInput;
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m_ConsoleVC.ClearRequested += Clear;
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RR.Console.OnOutputMessage += Write;
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}
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void OnDisable() {
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m_ToggleAction.Action.performed -= OnToggleAction;
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m_ConsoleVC.InputSubmitted -= OnUserInput;
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m_ConsoleVC.ClearRequested -= Clear;
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RR.Console.OnOutputMessage -= Write;
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}
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public override void Dispose() {
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}
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public void ToggleVisibility() {
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SetVisibility(!IsVisible);
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if (IsVisible) {
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RR.Input.DisableControls();
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RR.Input.UnlockCursor();
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m_ConsoleVC.SetMessageContent(m_Content.ToString());
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} else {
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RR.Input.EnableControls();
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RR.Input.LockCursor();
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}
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}
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void OnUserInput(string input) {
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RR.Console.Execute(input);
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}
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public void SetVisibility(bool visible) {
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m_ConsoleVC.gameObject.SetActive(visible);
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}
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public void Write(string message) {
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m_Content.AppendLine(message);
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m_ConsoleVC.SetMessageContent(m_Content.ToString());
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}
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public void Clear() {
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m_Content.Clear();
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m_ConsoleVC.SetMessageContent(string.Empty);
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}
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void OnToggleAction(InputAction.CallbackContext obj) {
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ToggleVisibility();
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}
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}
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}
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