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@@ -8,10 +8,15 @@ namespace RebootKit.Engine.Extensions {
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blue ?? color.b,
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alpha ?? color.a);
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}
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public static string ToHexRGBA(this Color color) => $"#{ColorUtility.ToHtmlStringRGBA(color)}";
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public static string ToHexRGB(this Color color) => $"#{ColorUtility.ToHtmlStringRGB(color)}";
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public static string ToHexRGBA(this Color color) {
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return $"#{ColorUtility.ToHtmlStringRGBA(color)}";
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}
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public static string ToHexRGB(this Color color) {
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return $"#{ColorUtility.ToHtmlStringRGB(color)}";
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}
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public static Color Clamp01(this Color color) {
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return new Color {
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r = Mathf.Clamp01(color.r),
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@@ -1,10 +1,11 @@
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using UnityEngine;
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using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace RebootKit.Engine.Extensions {
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public static class GameObjectEx {
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public static T GetOrAdd<T>(this GameObject gameObject) where T : Component {
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T component = gameObject.GetComponent<T>();
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if (component == null) {
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component = gameObject.AddComponent<T>();
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}
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@@ -12,6 +13,10 @@ namespace RebootKit.Engine.Extensions {
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return component;
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}
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public static void ForEachChild(this GameObject gameObject, Action<GameObject> action) {
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gameObject.transform.ForEachChild(transform => action(transform.gameObject));
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}
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public static void DestroyChildren(this GameObject gameObject) {
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gameObject.transform.DestroyChildren();
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}
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@@ -22,9 +27,7 @@ namespace RebootKit.Engine.Extensions {
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public static void SetLayersRecursively(this GameObject gameObject, int layer) {
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gameObject.layer = layer;
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gameObject.transform.ForEachChild(child => {
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child.gameObject.SetLayersRecursively(layer);
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});
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gameObject.transform.ForEachChild(child => { child.gameObject.SetLayersRecursively(layer); });
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}
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}
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}
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@@ -5,15 +5,11 @@ using Object = UnityEngine.Object;
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namespace RebootKit.Engine.Extensions {
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public static class TransformEx {
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public static void DestroyChildren(this Transform transform) {
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foreach (Transform child in transform) {
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Object.Destroy(child);
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}
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foreach (Transform child in transform) Object.Destroy(child);
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}
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public static void ForEachChild(this Transform transform, Action<Transform> action) {
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foreach (Transform child in transform) {
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action(child);
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}
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foreach (Transform child in transform) action(child);
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}
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}
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}
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@@ -1,11 +1,36 @@
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using UnityEngine;
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using System.Runtime.CompilerServices;
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using Unity.Mathematics;
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using UnityEngine;
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namespace RebootKit.Engine.Extensions {
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public static class Vector3Ex {
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3 With(this Vector3 vec, float? x = null, float? y = null, float? z = null) {
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return new Vector3(x ?? vec.x,
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y ?? vec.y,
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z ?? vec.z);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsZero(this Vector3 vec, float epsilon = float.Epsilon) {
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return math.abs(vec.x) < epsilon && math.abs(vec.y) < epsilon && math.abs(vec.z) < epsilon;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsNonZero(this Vector3 vec, float epsilon = float.Epsilon) {
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return !vec.IsZero(epsilon);
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}
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}
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public static class float3Ex {
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsZero(this float3 vec, float epsilon = float.Epsilon) {
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return math.abs(vec.x) < epsilon && math.abs(vec.y) < epsilon && math.abs(vec.z) < epsilon;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsNonZero(this float3 vec, float epsilon = float.Epsilon) {
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return !vec.IsZero(epsilon);
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}
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}
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}
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