working on multiplayer
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11
Runtime/Engine/Code/Simulation/WorldServiceAsset.cs
Normal file
11
Runtime/Engine/Code/Simulation/WorldServiceAsset.cs
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using RebootKit.Engine.Foundation;
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using UnityEngine;
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namespace RebootKit.Engine.Services.Simulation {
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[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "World")]
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public class WorldServiceAsset : ServiceAsset<WorldService> {
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public override WorldService Create() {
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return new WorldService();
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}
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}
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}
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