working on multiplayer
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10
Runtime/Engine/Code/Input/ScriptableInputAction.cs
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10
Runtime/Engine/Code/Input/ScriptableInputAction.cs
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace RebootKit.Engine.Services.Input {
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[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + "Input Action", fileName = "Input Action")]
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public class ScriptableInputAction : ScriptableObject {
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[field: SerializeField]
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public InputAction Action { get; private set; }
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}
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}
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