working on multiplayer
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14
Runtime/Engine/Code/Input/InputServiceAsset.cs
Normal file
14
Runtime/Engine/Code/Input/InputServiceAsset.cs
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using RebootKit.Engine.Foundation;
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using UnityEngine;
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namespace RebootKit.Engine.Services.Input {
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[CreateAssetMenu(menuName = RConsts.k_ServiceAssetMenu + "Input")]
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public class InputServiceAsset : ServiceAsset<InputService> {
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[SerializeField] InputService.Config m_Config;
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public override InputService Create() {
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InputService instance = new InputService(m_Config);
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return instance;
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}
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}
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}
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