working on multiplayer
This commit is contained in:
46
Runtime/Engine/Code/Development/DebugOverlayView.cs
Normal file
46
Runtime/Engine/Code/Development/DebugOverlayView.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using RebootKit.Engine.Main;
|
||||
using RebootKit.Engine.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace RebootKit.Engine.Services.Development {
|
||||
public class DebugOverlayView : UIDocumentView {
|
||||
const string k_DebugLabelClassName = "rr__debug-label";
|
||||
|
||||
VisualElement m_RootElement;
|
||||
|
||||
Label m_FPSLabel;
|
||||
Label m_GameModeLabel;
|
||||
|
||||
void Update() {
|
||||
if (m_RootElement == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Resolution resolution = Screen.currentResolution;
|
||||
m_FPSLabel.text = $"fps: {Mathf.RoundToInt(1f / Time.deltaTime)} | dt: {Time.deltaTime:F4}ms | runtime: {Time.time:F4}s | resolution: {resolution.width}x{resolution.height}@{resolution.refreshRateRatio}Hz";
|
||||
m_GameModeLabel.text = RR.GameModes.ActiveGameMode.CurrentValue != null
|
||||
? $"Game Mode: {RR.GameModes.ActiveGameMode.CurrentValue.GetType().Name}"
|
||||
: "Game Mode: none";
|
||||
}
|
||||
|
||||
public override VisualElement Build() {
|
||||
m_RootElement = new VisualElement();
|
||||
|
||||
CreateLabel($"Toggle Overlay [F3] | RebootKit | game: {Application.productName}, version: {Application.version}");
|
||||
m_FPSLabel = CreateLabel($"FPS: {Application.targetFrameRate}");
|
||||
|
||||
m_GameModeLabel = CreateLabel("Game Mode: none");
|
||||
return m_RootElement;
|
||||
}
|
||||
|
||||
Label CreateLabel(string text) {
|
||||
Label label = (Label)LabelBuilder.New(text).Build();
|
||||
label.AddToClassList(k_DebugLabelClassName);
|
||||
|
||||
m_RootElement.Add(label);
|
||||
return label;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user