working on multiplayer

This commit is contained in:
2025-06-24 14:45:45 +02:00
parent b1050f627b
commit 5a813f212c
67 changed files with 499 additions and 127 deletions

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using System.Text;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main;
using RebootKit.Engine.Services.Input;
using UnityEngine;
using UnityEngine.InputSystem;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootKit.Engine.Services.ConsoleUI {
public class ConsoleUIService : ServiceMonoBehaviour {
static readonly Logger s_logger = new Logger(nameof(ConsoleUIService));
[SerializeField] ConsoleVC m_ConsoleVC;
[SerializeField] ScriptableInputAction m_ToggleAction;
readonly StringBuilder m_Content = new StringBuilder();
public bool IsVisible => m_ConsoleVC.gameObject.activeSelf;
void Awake() {
SetVisibility(false);
}
void OnEnable() {
s_logger.Info("OnEnable console");
m_ToggleAction.Action.Enable();
m_ToggleAction.Action.performed += OnToggleAction;
m_ConsoleVC.InputSubmitted += OnUserInput;
m_ConsoleVC.ClearRequested += Clear;
RR.Console.OnOutputMessage += Write;
}
void OnDisable() {
m_ToggleAction.Action.performed -= OnToggleAction;
m_ConsoleVC.InputSubmitted -= OnUserInput;
m_ConsoleVC.ClearRequested -= Clear;
RR.Console.OnOutputMessage -= Write;
}
public override void Dispose() {
}
public void ToggleVisibility() {
SetVisibility(!IsVisible);
if (IsVisible) {
RR.Input.DisableControls();
RR.Input.UnlockCursor();
m_ConsoleVC.SetMessageContent(m_Content.ToString());
} else {
RR.Input.EnableControls();
RR.Input.LockCursor();
}
}
void OnUserInput(string input) {
RR.Console.WriteToOutput("> " + input);
RR.Console.Execute(input);
}
public void SetVisibility(bool visible) {
m_ConsoleVC.gameObject.SetActive(visible);
}
public void Write(string message) {
m_Content.AppendLine(message);
m_ConsoleVC.SetMessageContent(m_Content.ToString());
}
public void Clear() {
m_Content.Clear();
m_ConsoleVC.SetMessageContent(string.Empty);
}
void OnToggleAction(InputAction.CallbackContext obj) {
ToggleVisibility();
}
}
}

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fileFormatVersion: 2
guid: ca844a0157054677b2f129fdbf6ddc45
timeCreated: 1740780314

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using System;
using UnityEngine;
using UnityEngine.UIElements;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootKit.Engine.Services.ConsoleUI {
public class ConsoleVC : MonoBehaviour {
static readonly Logger s_logger = new Logger(nameof(ConsoleVC));
[SerializeField] UIDocument m_Document;
Label m_LabelMessage;
VisualElement m_Root;
ScrollView m_ScrollView;
TextField m_TextField;
void OnEnable() {
m_Root = m_Document.rootVisualElement;
m_LabelMessage = m_Root.Q<Label>("console-window-message");
m_TextField = m_Root.Q<TextField>("console-text-field");
m_TextField.value = string.Empty;
m_TextField.RegisterCallback<KeyUpEvent>(ev => {
if (ev.keyCode == KeyCode.Return) {
Submit();
ev.StopPropagation();
}
});
Button submitButton = m_Root.Q<Button>("console-btn-submit");
submitButton.RegisterCallback<ClickEvent>(_ => { Submit(); });
Button clearButton = m_Root.Q<Button>("console-btn-clear");
clearButton.RegisterCallback<ClickEvent>(_ => { Clear(); });
m_ScrollView = m_Root.Q<ScrollView>("console-scrollview");
m_TextField.schedule.Execute(() => m_TextField.Focus()).StartingIn(1);
}
public event Action<string> InputSubmitted = _ => { };
public event Action ClearRequested = () => { };
public void SetMessageContent(string message) {
if (m_LabelMessage == null) {
return;
}
m_LabelMessage.text = message;
m_ScrollView.schedule.Execute(() => { m_ScrollView.scrollOffset = new Vector2(0, m_ScrollView.contentContainer.contentRect.height); }).StartingIn(16);
}
void Submit() {
InputSubmitted.Invoke(m_TextField.value);
m_TextField.value = string.Empty;
m_TextField.Focus();
}
void Clear() {
ClearRequested.Invoke();
m_TextField.value = string.Empty;
}
}
}

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fileFormatVersion: 2
guid: a6131b8af74b4894ba7b95b12286bc66
timeCreated: 1742461272