refactor
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@@ -19,7 +19,7 @@ namespace RebootKit.FPPKit {
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// [field: SerializeField]
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// public float DragObjectDistanceFromCamera { get; private set; } = 2.0f;
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[SerializeField] HeroLocomotion m_Locomotion;
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[SerializeField] FPPLocomotion m_Locomotion;
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[SerializeField] FPPCamera m_Camera;
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[SerializeField] PhysicsObjectDragger m_PhysicsDragger;
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