refactor
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using RebootKit.Engine.Foundation;
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using UnityEngine;
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namespace RebootKit.Engine {
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[CreateAssetMenu(menuName = RConsts.k_AddComponentMenu + RConsts.k_EngineConfigAssetName, fileName = RConsts.k_EngineConfigAssetName)]
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@@ -6,6 +7,8 @@ namespace RebootKit.Engine {
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public bool initializeOnLoad = true;
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public EngineCoreServicesAsset coreServices;
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public ServiceAsset[] services;
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public AppConfig appConfig;
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}
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}
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