This commit is contained in:
2025-07-17 06:36:37 +02:00
parent 4ec3dedd42
commit 1054061d91
52 changed files with 804 additions and 704 deletions

View File

@@ -1,6 +1,9 @@
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
using Cysharp.Threading.Tasks;
using NUnit.Framework;
using RebootKit.Engine.Simulation;
using Unity.Collections;
using Unity.Netcode;
@@ -8,14 +11,31 @@ using UnityEngine;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootKit.Engine.Main {
class NetworkClientState {
enum NetworkClientSyncState {
NotReady,
LoadingWorld,
PreparingForActorsSync,
SyncingActors,
Ready
}
struct NetworkClientState : INetworkSerializable {
public ulong ClientID;
public bool IsWorldLoaded;
public bool AreActorsSynced;
public bool IsReadyForActorsSync;
public NetworkClientSyncState SyncState;
public int ActorsSyncPacketsLeft;
public bool IsReady;
public bool IsReady {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get {
return SyncState == NetworkClientSyncState.Ready;
}
}
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter {
serializer.SerializeValue(ref ClientID);
serializer.SerializeValue(ref SyncState);
serializer.SerializeValue(ref ActorsSyncPacketsLeft);
}
}
public class NetworkSystem : NetworkBehaviour {
@@ -25,13 +45,26 @@ namespace RebootKit.Engine.Main {
internal readonly Dictionary<ulong, NetworkClientState> Clients = new Dictionary<ulong, NetworkClientState>();
FixedString512Bytes m_WorldID = new FixedString512Bytes("");
public FixedString512Bytes WorldID { get; private set; } = new FixedString512Bytes("");
bool m_IsChangingWorld = false;
public ulong LocalClientID {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get {
return NetworkManager.Singleton.LocalClientId;
}
}
//
// @MARK: Unity callbacks
//
void Awake() {
RR.NetworkSystemInstance = this;
}
//
// @MARK: NetworkBehaviour callbacks
//
public override void OnNetworkSpawn() {
base.OnNetworkSpawn();
@@ -55,35 +88,42 @@ namespace RebootKit.Engine.Main {
NetworkClientState newClientState = new NetworkClientState {
ClientID = clientID,
IsWorldLoaded = false,
AreActorsSynced = false,
IsReadyForActorsSync = false,
IsReady = false
SyncState = NetworkClientSyncState.NotReady
};
Clients.Add(clientID, newClientState);
if (!m_WorldID.IsEmpty) {
s_Logger.Info($"Synchronizing world load for client {clientID} with world ID '{m_WorldID}'");
ClientLoadWorldRpc(m_WorldID.ToString(), RpcTarget.Single(clientID, RpcTargetUse.Temp));
if (clientID != NetworkManager.Singleton.LocalClientId) {
foreach (NetworkClientState state in Clients.Values) {
UpdateClientStateRpc(state, RpcTarget.Single(clientID, RpcTargetUse.Temp));
}
}
if (!WorldID.IsEmpty) {
s_Logger.Info($"Synchronizing world load for client {clientID} with world ID '{WorldID}'");
ClientLoadWorldRpc(WorldID.ToString(), RpcTarget.Single(clientID, RpcTargetUse.Temp));
}
}
void OnClientDisconnect(ulong clientID) {
if (!IsServer) {
return;
}
s_Logger.Info($"OnClientDisconnect: {clientID}");
Clients.Remove(clientID);
}
internal NetworkClientState GetClientState(ulong clientID) {
if (Clients.TryGetValue(clientID, out NetworkClientState clientState)) {
return clientState;
//
// @MARK: Server API
//
public void KickClient(ulong clientID, string reason = "Kicked by server") {
if (!IsServer) {
s_Logger.Error("Only server can kick clients.");
return;
}
s_Logger.Error($"Client state for {clientID} not found.");
return null;
if (NetworkManager.Singleton.ConnectedClients.TryGetValue(clientID, out NetworkClient client)) {
NetworkManager.Singleton.DisconnectClient(clientID, reason);
s_Logger.Info($"Kicked client {clientID}: {reason}");
} else {
s_Logger.Error($"Client {clientID} not found.");
}
}
public void SetCurrentWorld(string worldID) {
@@ -93,7 +133,7 @@ namespace RebootKit.Engine.Main {
}
if (m_IsChangingWorld) {
s_Logger.Error($"Already changing world to '{m_WorldID}'. Please wait until the current world change is complete.");
s_Logger.Error($"Already changing world to '{WorldID}'. Please wait until the current world change is complete.");
return;
}
@@ -103,13 +143,12 @@ namespace RebootKit.Engine.Main {
return;
}
m_WorldID = worldID;
foreach (KeyValuePair<ulong, NetworkClientState> kv in Clients) {
kv.Value.IsWorldLoaded = false;
kv.Value.AreActorsSynced = false;
kv.Value.IsReadyForActorsSync = false;
kv.Value.IsReady = false;
WorldID = worldID;
foreach ((ulong _, NetworkClientState clientState) in Clients.ToList()) {
NetworkClientState state = clientState;
state.SyncState = NetworkClientSyncState.LoadingWorld;
UpdateClientState(state);
}
ServerLoadWorldAsync(worldConfigAsset, destroyCancellationToken).Forget();
@@ -127,8 +166,14 @@ namespace RebootKit.Engine.Main {
m_IsChangingWorld = false;
NetworkClientState localClientState = GetClientState(NetworkManager.Singleton.LocalClientId);
localClientState.IsReady = true;
if (!TryGetClientState(NetworkManager.Singleton.LocalClientId, out NetworkClientState localClientState)) {
s_Logger.Error($"Local client state not found for client ID {NetworkManager.Singleton.LocalClientId}.");
RR.Disconnect();
return;
}
localClientState.SyncState = NetworkClientSyncState.Ready;
UpdateClientState(localClientState);
RR.GameInstance.PlayerBecameReady(localClientState.ClientID);
@@ -161,7 +206,7 @@ namespace RebootKit.Engine.Main {
await RR.World.LoadAsync(worldConfigAsset.Config, cancellationToken);
m_WorldID = worldID;
WorldID = worldID;
ClientLoadedWorldRpc(worldID);
}
@@ -169,30 +214,60 @@ namespace RebootKit.Engine.Main {
void ClientLoadedWorldRpc(string worldID, RpcParams rpcParams = default) {
ulong clientID = rpcParams.Receive.SenderClientId;
if (!m_WorldID.Equals(worldID)) {
s_Logger.Error($"Client {clientID} tried to load world '{worldID}', but server is in world '{m_WorldID}'.");
if (!WorldID.Equals(worldID)) {
s_Logger.Error($"Client {clientID} tried to load world '{worldID}', but server is in world '{WorldID}'.");
NetworkManager.Singleton.DisconnectClient(clientID, "World mismatch!");
return;
}
if (Clients.TryGetValue(clientID, out NetworkClientState clientState)) {
clientState.IsWorldLoaded = true;
clientState.IsReadyForActorsSync = false;
Actors.SynchronizeActorsForClient(clientID);
Actors.InitializeActorsForClient(clientID);
} else {
NetworkManager.Singleton.DisconnectClient(clientID, "Client is not registered!");
}
}
internal void ClientSynchronizedActors(ulong clientID) {
NetworkClientState clientState = GetClientState(clientID);
if (clientState is null) {
s_Logger.Error($"Client state for {clientID} not found.");
//
// @MARK: Internal
//
internal bool TryGetClientState(ulong clientID, out NetworkClientState clientState) {
return Clients.TryGetValue(clientID, out clientState);
}
internal void UpdateClientState(NetworkClientState clientState) {
if (!IsServer) {
s_Logger.Error("UpdateClientState can only be called on the server.");
return;
}
Clients[clientState.ClientID] = clientState;
UpdateClientStateRpc(clientState, RpcTarget.NotServer);
}
[Rpc(SendTo.SpecifiedInParams, Delivery = RpcDelivery.Reliable)]
void UpdateClientStateRpc(NetworkClientState newState, RpcParams rpcParams) {
Clients[newState.ClientID] = newState;
}
clientState.IsReady = true;
RR.GameInstance.PlayerBecameReady(clientID);
internal void ClientSynchronizedActors(ulong clientID) {
if (TryGetClientState(clientID, out NetworkClientState state)) {
state.SyncState = NetworkClientSyncState.Ready;
UpdateClientState(state);
RR.GameInstance.PlayerBecameReady(clientID);
} else {
s_Logger.Error($"Client state for {clientID} not found.");
}
}
internal int GetReadyClientsCount() {
int count = 0;
foreach (NetworkClientState clientState in Clients.Values) {
if (clientState.IsReady) {
count++;
}
}
return count;
}
}
}