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68
Runtime/Engine/Code/Services/Game/GameMode.cs
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68
Runtime/Engine/Code/Services/Game/GameMode.cs
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using System;
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using System.Threading;
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using RebootKit.Engine.Foundation;
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using UnityEngine;
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namespace RebootKit.Engine.Services.Game {
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[Serializable]
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public class GameModeConfig {
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public ControllerAsset[] Controllers;
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}
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public abstract class GameModeAsset : ScriptableObject {
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[field: SerializeField]
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public GameModeConfig GameModeConfig { get; private set; }
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public GameMode Create() {
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GameMode gameMode = new GameMode(GameModeConfig);
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ConfigureGameMode(gameMode);
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return gameMode;
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}
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public abstract void ConfigureGameMode(GameMode gameMode);
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}
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public class GameMode : IDisposable {
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private readonly GameModeConfig _config;
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private readonly ControllersManager _controllersManager;
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private CancellationTokenSource _destroyCancellationTokenSource;
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private bool _isRunning;
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public GameMode(GameModeConfig config) {
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_config = config;
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_isRunning = false;
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_destroyCancellationTokenSource = new CancellationTokenSource();
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_controllersManager = new ControllersManager(_destroyCancellationTokenSource.Token);
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}
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public void Dispose() {
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_destroyCancellationTokenSource.Cancel();
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_controllersManager.Dispose();
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}
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public async Awaitable<bool> Start(CancellationToken cancellationToken) {
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_controllersManager.Add(_config.Controllers);
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await _controllersManager.Start(cancellationToken);
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_isRunning = true;
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return true;
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}
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public void Stop() {
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_isRunning = false;
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_controllersManager.Stop();
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}
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public void Tick() {
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_controllersManager.Tick();
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}
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public void AddController(IController controller) {
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_controllersManager.Add(controller);
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}
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}
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}
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